Wonder why no creators sell VR solution for us

I've seen tons of "from DAZ to VR" topics out there. There are some close solutions but not one for us (content users who are not willing to separate left right pix manually). If anyone do, he should be very very rich overnight.

Comments

  • wolf359wolf359 Posts: 3,828
    Is there a dominant VR platform yet?
  • charlescharles Posts: 846
    edited October 2021

    Are you talking about applying Daz content to a VR game/program or using Daz in VR? If the first, then it's basically moving your content into a VR style application like Unity setup for VR. However "GOOD" VR requires everything to be max optimized for speed, you need to achive not 60FPS, but more like 120FPS minimum to prevent pixel blur from head motion. Daz content is a bit on the heavy side of polygons and textures for that to be ideal without major decimiation on the polys and reduciton of the textures and some great LOD. That isn't really an issue with just the character itself, but most GOOD hair alone is going to then double or triple your polycount, and that you can't easily decimiate without them looking like they need to get Rogain. Then there is clothing, here you would have to be extremely selective and use it to replace entire body sections so both aren't rendered, and occlusion algorythm of your VR app doesn't have to figure that out. Like full pants and then hide the entire legs and pelvis and then remove the actual legs.

    One of my side projects is actully a VR dungeon crawl using some Daz content, it's currently on hold until technology catchs up a bit more.

     

    Post edited by charles on
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