(HELP)Converting XPS model or anything to DAZ Clothing

ryankopling3ryankopling3 Posts: 0
edited October 2021 in Daz Studio Discussion

So recently i just tried to converting some of the game asset (mostly XPS) to Daz Clothing using blender, here are my workflow :

1. i exported base figure from daz (i'm using Genesis 8.1 Female)

2. i posed the model so it match the default pose of the Genesis figure

3. i fix some poke through in sculpt mode and doing some adjustment to perfectly cover the Genesis figure

4. i exported the clothes as an obj

5. i apply the texture 

6. i imported the obj and use transfer utility (source : genesis 8 & target : clothing.obj)

for some reason it match nicely to the model but sometimes it can get messy when trying several pose or applying it to another morph, i try to use the smoothing modifier but the clothes always begin to tear apart :/

so is there anything wrong /  i missed on those workflow & can anyone tell me the proper step to convert model to DAZ Clothing

thank you for your response, aprreciated it  :)

 

here are some photo 

1. the clothing seems doing okay

2. when i move the arm the clothing now look kinda weird

3. the clothing begin to tear as i applied the smoothing modifier

1.png
713 x 841 - 526K
2.png
695 x 836 - 363K
3.png
702 x 841 - 361K
Post edited by ryankopling3 on

Comments

  • frank0314frank0314 Posts: 14,049

    Be sure to check the EULA of the game creator to be sure what you are doing is allowable before getting to involved.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

    it is not welded and also will fall apart if Dforce applied.

    I found this with Skyrim clothing too.

    I weld it in Ultimate Unwrap 3D without destroying UV mapping I have no idea if you can do that in Blender.

  • margravemargrave Posts: 1,822

    WendyLuvsCatz said:

    it is not welded and also will fall apart if Dforce applied.

    I found this with Skyrim clothing too.

    I weld it in Ultimate Unwrap 3D without destroying UV mapping I have no idea if you can do that in Blender.

    You can. https://docs.blender.org/manual/en/2.80/modeling/meshes/editing/vertices.html#merge-by-distance

  • WendyLuvsCatz said:

    it is not welded and also will fall apart if Dforce applied.

    I found this with Skyrim clothing too.

    I weld it in Ultimate Unwrap 3D without destroying UV mapping I have no idea if you can do that in Blender.

    can you please explain it to me how it's done without changing the uv mapping 

  • margravemargrave Posts: 1,822

    In Blender, tab into edit mode, select the overlapping vertices that need to be welded together (both sets, not just one), and hit the M key to bring up the merge menu. Choose merge by distance.

    There's also a weld modifier that will get applied when you export, if you'd rather do it nondestructively.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208
    edited October 2021

    ryankopling3 said:

    WendyLuvsCatz said:

    it is not welded and also will fall apart if Dforce applied.

    I found this with Skyrim clothing too.

    I weld it in Ultimate Unwrap 3D without destroying UV mapping I have no idea if you can do that in Blender.

    can you please explain it to me how it's done without changing the uv mapping 

     indeed Margrave will need to explain not me because UU3D is the only thing your's truly can weld stuff in without breaking the UV wink

    Post edited by WendyLuvsCatz on
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