Soldiers of Magic: Serpio SKU: 21672 3Delight to Iray convention possible?

CheetahkaCheetahka Posts: 168
edited October 2021 in New Users

Is it possible to convert the 3Delight only product Soldiers of Magic: Serpio SKU: 21672 to Iray so that it can be rendered & viewed in Iray? If so can someone explain the process? 
 

I found this product RSSY 3Delight to Iray Converter on the Daz store but I'm not sure if it will work on SoM:Serpio 

Can anyone test this out if they have the products?

Thanks for your Time and Input!

Jacob G.

Post edited by Cheetahka on

Comments

  • CheetahkaCheetahka Posts: 168
    edited October 2021

    SoM:Serpio I would love to see an updated expansion to this product for Iray along with new magic swirls and particles as well. I have the other combat poses that go along with this. Would be nice to see some modernized / flexible variant that would let you apply it to any pose within reason of course or at least add some other weapon choices. 

    sincerely, 

    Jacob G.

    Post edited by Cheetahka on
  • I've merged the threads since they cover miuch the same ground.

    Do you have the product? Does it not work if so? I don't have the set to test, the issue would be the shaders used - if they are custom then it would be likely that both the built-in conversion tool and any add-on would fail, in whole or in part.

  • vwranglervwrangler Posts: 4,885
    edited October 2021

    It uses custom 3Delight shaders, yes, as well as parented point lights. In order to get that to look like anything but a clay render in Iray, you have to replace the custom shader with an Iray emissive, and either turn the point lights to photometric, or delete them altogether. The 3Delight to Iray Converter I suspect would not work; I believe it looks for shader type of either Daz Studio Default, Human Surface, Ubersurface, or AOA Subsurface, and the Serpio shaders are none of those. It has channels and properties that simply don't match what the converter knows to work with.

    All the poses are for Genesis 2 in any event, so it would be a LOT of updating to make what would have to be a completely new Iray-compatible product -- that would likely be easier and more profitable for the PA than a simple update.

    It is possible to do the work to convert the surfaces, of course, but it takes a while and doesn't necessarily look the same. I used it in the image below, and it took a fair amount of time and effort to convert the surfaces, in part because there are so many little balls:

    The bride wore white

    The staff in his right hand, the particles coming from his left hand, the orb in her right hand, and the particles around her sword are all Soldiers of Serpio particles and props, and this is an Iray render. The point lights that are normally part of the Serpio chain were all deleted, because Iray handles light differently, and the point lights drowned out the emission when they were bright enough to do anything at all.  I did this exactly twice, and never again, because it was just enough of a pain to want to leave alone after that.

    There are other magic effects for Iray in the store. They do very different things, but it might work to give those a shot.

    Post edited by vwrangler on
  • CheetahkaCheetahka Posts: 168
    edited October 2021

    Richard Haseltine said:

    Do you have the product? Does it not work if so? I don't have the set to test, the issue would be the shaders used - if they are custom then it would be likely that both the built-in conversion tool and any add-on would fail, in whole or in part.

    I Only have the Serpio and my video card is an Nvidia which renders in Iray. I do all of my work in Iray. As far as I know the product works, I never bothered to swap it over to the 3delight engine under the render tab (i think it was). But I figured since it's all 3Delight that's why it's not visible in Iray Engine. After a little searching in the forums there was a posting section talking about how they should "clearly state when a product is 3delight or Iray only" ie...Serpio is 3Delight Only.

    Your Input is greatly appreciated. Thank you very much.

    Sincerely,

    Jacob G.

    Post edited by Cheetahka on
  • CheetahkaCheetahka Posts: 168

    vwrangler said:

    It uses custom 3Delight shaders, yes, as well as parented point lights. In order to get that to look like anything but a clay render in Iray, you have to replace the custom shader with an Iray emissive, and either turn the point lights to photometric, or delete them altogether. The 3Delight to Iray Converter I suspect would not work; I believe it looks for shader type of either Daz Studio Default, Human Surface, Ubersurface, or AOA Subsurface, and the Serpio shaders are none of those. It has channels and properties that simply don't match what the converter knows to work with.

    That's a shame the product wouldn't work. Further salt in the wound, the reverse version of it "Iray to 3Delight converter" went on sale for 1.99 today only lol. Sometimes I think the Daz store trolls me.

    All the poses are for Genesis 2 in any event, so it would be a LOT of updating to make what would have to be a completely new Iray-compatible product -- that would likely be easier and more profitable for the PA than a simple update.

    It is possible to do the work to convert the surfaces, of course, but it takes a while and doesn't necessarily look the same. I used it in the image below, and it took a fair amount of time and effort to convert the surfaces, in part because there are so many little balls:

    You did each dot individually?!!! Oh heck no.

     

    The staff in his right hand, the particles coming from his left hand, the orb in her right hand, and the particles around her sword are all Soldiers of Serpio particles and props, and this is an Iray render. The point lights that are normally part of the Serpio chain were all deleted, because Iray handles light differently, and the point lights drowned out the emission when they were bright enough to do anything at all.  I did this exactly twice, and never again, because it was just enough of a pain to want to leave alone after that.

    There are other magic effects for Iray in the store. They do very different things, but it might work to give those a shot.

    I really appreciate the Time and effort you took into giving this a test run for me. A Generous labor of love. Although I have a few other magic type purchases on hand it was such a shame that it did not translate over well and the effort along with skills involved are not worth the time investment. I only know a little bit about Emissions so far from a tutorial I practiced on. The other things such as the clay rendering are beyond my current skills. Perhaps I'll write Daz a PA trouble ticket requesting the artist consider making a newer version for sale!

    The artist addressed magic spells in such a unique way that felt both random and yet natural in its application for the caster. What a wondrous and visionary delight it would be to see the next incarnation!

    I Sincerely Thank you for your time once again.

    Jacob G.

  • CheetahkaCheetahka Posts: 168

    Richard Haseltine said:

    I've merged the threads since they cover miuch the same ground.

    Do you have the product? Does it not work if so? I don't have the set to test, the issue would be the shaders used - if they are custom then it would be likely that both the built-in conversion tool and any add-on would fail, in whole or in part.

    Hee hee Please bare with the fanciful dreams of the customer. Though we reach for the stars we are not grounded in the reality of designer limitation from software, hardware and content. But dream we must and request we will. Even if the hope be the size of a single grain of sand.  wink

  • HylasHylas Posts: 4,984

    I don't have that particular product but if it works at all like other, similar products I know (such as Shadowcaster Spellribbons), then it wouldn't be too hard to manually convert it to IRAY.

    1) Apply IRAY UBER shader, delete all 3DL lights (like Point Lights and such)

    2) Drop the diffuse map in Base Color and Emission Color

    3) Glossy Layered Weight -> 0

    4) Emission Color (with diffuse map applied) -> white

    5) Emission Two Sided -> On

    6) Apply opacity map to Cutout Opacity

    7) Luminance -> adjust to control the brightness of the effect

    8) Emission Temparature -> adjust to control warmth of the effect

     

    If you don't want to go through all that there's countless IRAY products that are similar.

    I own Magnificent Magic and Dragon Fire but there's so many more of that type.

    Good luck!

     

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