HDRI Dome from rendered images? Please help.
esprit.sans.nom
Posts: 4
I am looking for infromation on creating HDRIs with full panorama from DAZ scenes, or from Blender scenes. To be clear I am not looking for information on how to take pictures in the real world and turn them into HDRI. Can someone help find the correct information?
Comments
I would think you would do it exactly the way you would do it if you were taking real world photos: you would render a group of images that form a sphere multiple times at different exposures and then use software to create an hdri?
No need to render multiple images. You select the spherical camera built into Daz Studio and render to a 32 bit Canvas, not JPEG or PNG.
Here is one product in the Daz store that can help you with step by step instructions.
As a fun experiment, try this to start:
Build the scene you'd like to turn into an HDRI
Load a Spherical Camera and position it to be where you'd like a character's eye level to be
Render to a ratio of 2 to 1 (example: 8,000 x 4,000)
Now load the resulting image into the dome and check out how it looks. Iray doesn't require these to be HDRI. But with a standard image (instead of HDRI, which is 32 bit) we won't get any directional lighting information, just global.
If the result looks decent, we can always enhance the scene with appropriate lights.
I use this method and it works great for me: