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Those issues are exactly the reason why I do not buy clothes (and hairs) that are G8.1 only.
Compatibility issues aren't G8.1 character base fault, though. They are per individual products.
Any time you are saving any asset for a figure it gets saved as using this figure as a base and any morphs are saved uder G8.1 folder structure. Were those products saved on G8.0 base the issues would be nonexistent but my best bet is that often PAs are saving the assets whilst working on G8.1 base.
G8.1 and G8 have lots of backward compatibility. So much of it that half of an hour with notepad and map transfer and you can convert any G8 to G8.1 and back.
Before wasting my precious time with notepad and map transfer, I better ignore those assets and PAs. And my bank account is also happy this way.
..nailed it.
...+1. The use of Hierarchal presets in G8 stuff is bad enough when trying to fit to G3. Hair is not so bad as I do a manual fit an parent as well as use Slosh's UHT2 Shaders and Chevybabe25's Backlight Hair Shaders however, clothing is a bit more complicated.
My computer is 4 years old and I'm running a GTX1060 with 6 GB, which was pretty solid back then.
Today, thanks to Windows 10 and Nvidia upgrades, available GPU has been reduced significantly, and I can use 3 G8 characters in a scene but had 9 G8 characters 3 years ago.
G8.1 is even heavier in GPU usage.
I considered buying new hardware, but video cards are overpriced due to shortage.
I guess I'm not the only one in this situation.
That being said, Daz won't release Studio 5 and / or Genesis 9 unless the majority of customers has the hardware to use it. My thoughts.
G8.1 is no heavier than G8, but the trend is growing where the textures are using bigger resolution, there are more additional high resolution maps for the materials and the characters have higher SubD by default.
Clothing, hair, props and architecture are also increasingly using poor UV management, meaning that half (or even more) of the texture image may not even be used on the model at all, but that unused area is still using large amounts of memory.
GTX cards have suffered though since the RTX functions are now emulated in software and that does reduce the available VRAM on non-RTX cards.
The apron for this outfit is a whopping 8192x8192. Most of the actual detail is crammed into the upper left corner.
The only reason it's so big is to fit the belt's UVs onto one texture map.
Yes, that's right, three-quarters of this massive texture are unused simply to avoid making some slight UV adjustments.
And how many 8102x8192 maps does it have... All black metallicity map, normal map, bump map, displacement map... Every one of course with 24bit color depth...
For those that don't know it, one image file at 8192x8192x24bit eats 192MB's of memory irrespective of whatever image format or compression is used to save the file.
Edit: Checked the file list, and there's Displacement, Normal, Bump, Diffuse and Specular, if these are all 8192x8192x24bit, they total almost 1GB of which three-quarters is for nothing = 750MB's of memory wasted for no reason for just one relatively small item.
those big black textures some use really pss me off
After aggressively using the Scene Optimizer, it fits comfortably on my GPU with two 1024x1024 maps, a diffuse and a specular.
...there is also Mattymanx's Resource Saver Shaders Collection.
...yeah that's the issue I'm dealing with, though with a total 12 GB, I should be OK for a while until prices for the 30xx cards drop back to earth (though feel like we're "waiting for Godot" on that).
One of the secondary reasons why I despise scalpers, and miners in particular is that they're preventing our community from getting the best choice for our hobby, 24Gb VRAM, sure $1.6k is a hefty price, but it is much more doable than the stinking $3k that sewage-dwelling scalpers that are currently holding the 3090 hostage, may their OSes get worms before their power supplies take out their whole systems!
...sad when a 330$ GPU card is going for 700$ - 900$.(and even more)
Beginning to feel I may need to upgrade my system for W11 just so I can use the Pro "A Series" cards as their markups are nowhere near as extreme as the 30xx ones. Get more for the money that way. The 16 GB A4000 has a markup of is about 20% - 25% instead of 100% to 200%.
Aan A4000 is going for around 1,200$ - 1,300$ (MSRP of 1,000$ while a standard 10 GB 3080 is going for between 1,800$ to 2,100$.(MSRP of 700$).
Genesis 9? I'm just now getting into 8, lol.
It's even worse than that. Each pixel uses 32 bits to keep memory accesses aligned to 32 bit cells because accesses that span said cells require 2 read cycles, i.e. they're twice as slow.
afaik textures in slots like metalicity, roughness , opacity, only use one chanel of data rather than 3, so 8k textures in those slots use less memory than those in slots like base color (this also means if you use the same texture in a color slot and a non-color slot the texture will be calculated twice)
however you both are correct that file type doesn't matter
edit: you can test this yourself - stick an 8k texture in metalicity, then base color, then both. in metalicity I got a memory hit of 64mb. In base color: 266mb. With both: 320mb! (so useful note using the same texture in a color and non-color slot will not save you memory)
and obviously none of this means that blank 8k metalicity textures are good, or that efficient uv mapping isn't a very good thing
Hell yeah... There were four (and a half) generations of Michael/Victoria (+ Stephanie, David, Aiko, Kids, etc.); then Genesis was introduced. Now we have four (and a half) generations of Genesis... Where's my crystal ball? ;-)
it is the shopping junkies here only that like to buy everything new from scratch
well each new generation release leads often to heavy discounts at the time on old stuff too, I grab the old stuff, I still use A3,V3 and M3 often, V2 not so much
Same here! I bypassed G8.0 completely and I've only recently switched from G3 to G8.1.
Cheers,
Alex.
...though I have a few G8 figures (just the "interesting" ones and V5 which I got as a loyalty freebie) I'm still primarily working with G3.
Better IK and several RIG options for Animation will be right path for G9 . Not sure thats will be DAZ Figure features or DAZ Studio job as software , and how getting those improvements without breaking compabilities with wardrobe from previous generation . Other than that , I dont think neccessarry to get new Figure. The Genesis 8 Family already offers a lot if we talk about still images
Look , we`ve already have nice Render engines ( IRAY- 3Delight) , JCM and MorphTransform (?) dial control ,3D universe Pose Tool , scripts galore from mjCasual , Animate2 , PowerPose , Puppeter
So the next step should be mash up and enhanced them into Animation Suites . At least a robust character animation suite before we sending our scene to another 3D software for final render
Every time I say "I have too much for Gen 'X' I am NOT going to move to Gen 'Y' ... every time I end up doing so UGH! STAHP!
What I have been doing, since I first grabbed DAZ whew ... over 10 years ago is, when each generation drops starting with Genesis 2, I put 50 cents into a second savings account for every dollar I spend on that generation on here, and other product sites. Of course since I tend to grab stuff when it is on sale plus being platinum club often I put nothing in when my total is $0 LOL. So I have a "kitty" ready to go for the next generation. Being that 8 has been out so long, and I consider 8.1 to be just a slightly improved 8, this time the kitty is quite large compared to before.
At this time, what would G9 have to offer?
I think most of what has been said and wished, are features of the program that's used, ie. hopefully something we would find in DS5.??
I scratch my head sometimes wondering the same thing about g9. The 8.1 really does everything I currently need.Maybe offering HD export import for non PA's would be one thing for sure but that's not really a G9 issue but a bad Daz policy....whistling as I walk away.
Dread that G9 will have real soft body physics in some form finally (which is actually super awesome and eagerly awaited!). But flipside, or the dread, is that my G8 investments are not compat because of new bone architecture and probably new skinning, which would take too much fiddling, or worse yet. Anyway just a worry, and not a fact.
Likely, would prefer option to pay a big price for a s/n based plugin tied to DazStudio that lets me upgrade my G8 family as opposed to waiting years for all the new figure options and toolsets to emerge. But am probably just dreaming here. Never hurts to say though
Not so sure about nailing it, but I sure as hell wouldn't be surprised to see 8.2.