Poser Companion Files and Girl 6 feet issue

ToyenToyen Posts: 1,888

Hey there everyone!

I have recently released my first freebie which you can see here - http://www.renderosity.com/mod/freestuff/?item_id=74884

While making it I ran into two issues.

1.) I followed this tutorial - https://www.youtube.com/watch?v=UAQDLToeO8s for creating Poser Companion files because I wanted the shoes to work in poser as well but this is the result - http://www.daz3d.com/forums/index.php?&ACT=50&fid=2&aid=181035_gvY30uBWCUWp5wPSyR84&board_id=1

Any idea what went wrong here? I followed every single step of the tutorial so I don´t think I´ve missed anything when it comes to the workflow.

2. I have had a problem with creating a FBM for Girl 6´s feet.

The workflow for all the other characters was just fine, I created the FBM for them, loaded it and it worked but with Girl 6 and her feet,
after I loaded the FBM I created for the shoes, it looked nothing like it and the shoes looked even worse than without the FBM.

I´d be very glad if anybody could help : )

Comments

  • DAZ_JoshDAZ_Josh Posts: 1,367
    edited December 1969

    1) When geometry is missing in Poser like this, the first thing to check would be your face groups and what bones they are assigned to. I explain how to check that in this PDF under the "Check For Unassigned Geometry" and "Check For Unassigned Face Groups" sections.

    2) Is this a problem just in Poser or also in DS?

  • ToyenToyen Posts: 1,888
    edited December 1969

    Hello there and thanks for your reply!

    I have several face groups that are missing a bone so that will be the problem I guess but can more face groups be assigned to the same bone? Because as soon as I check the face group I want to assign to a bone that already has one, the other one gets unchecked but they should both be assigned to that one bone.

    As for the G6´s feet issue, that is occurring in DS. I can show you pictures if you´re not sure what exactly I mean.

  • DAZ_JoshDAZ_Josh Posts: 1,367
    edited December 1969

    screenshots are always appreciated :)

  • DAZ_JoshDAZ_Josh Posts: 1,367
    edited December 1969

    Oh, and in answer to your bigger question...

    You may need to combine several face groups into one so you can assign it to a bone. Either that or combine faces to groups that are already assigned. In fact, I'm guessing that second suggestion is best for you. Since some faces are displaying in Poser, that means you already have face groups assigned to the foot and toe groups. So, select whatever other faces belong with the foot group and assign them to it and repeat for the toe.

  • LeanaLeana Posts: 11,718
    edited December 1969

    On the G6 morph issue: did you "remove" the G6 morph from your FBM when you created it? (you need to use "reverse deformations" in morph loader IIRC)
    If not then you're basically applying the G6 morph twice on the feet when you're using your FBM on G6.

  • DAZ_JoshDAZ_Josh Posts: 1,367
    edited December 1969

    Actually, if you name the morph exactly correct, you shouldn't be doing reverse deformations. That is only if your morph is additive to the G6 morph.

    I apologize if I'm misunderstanding what you are describing.

  • ToyenToyen Posts: 1,888
    edited December 1969

    Hey there guys!

    I realized that some of the face groups without a bone contain polygons from both shoes so I cant just combine them to those that are already assigned (how would I go about doing that in DS anyway?) because then the left foot joint for example would end up affecting bits and pieces of geometry on the right shoe.

    But now I know what the issue is and I´ll be more careful next time when importing and rigging the shoes and will get rid of any unnecessary groups before these issues arise.

    About the Girl 6´s feet, here are the pictures.

    Picture 1 - this is what it looks like after dialing in the Girl 6´s body. You see that a FBM is needed since the default results are terrible.

    Picture 2 - a fbm I have created for the shoes, I export it as .obj and name it FBMGirl6.obj

    Picture 3 - I import it via Morph Loader Pro with Overwrite existing set to Deltas and ERC Links and this is the result

    All he other FBMs I created this way for other character (Lilith, Victoria, Olympia, Aiko) worked just fine so I don´t know what the issue is with Girl 6 and her feet : )

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  • DAZ_JoshDAZ_Josh Posts: 1,367
    edited December 1969

    Using the Geometry Editor Tool, you can regroup the faces. You don't need to use the groups, you could just select the faces and assign to the left or right side. Switching the selection mode to Marquee or Lasso selection makes this much, much easier.

    Are your shoes modeled in the posed (high heel) position or are they modeled in the flat position to match the figure?

    If you modeled in the posed position, then I stand corrected with the whole reverse deformations question. You will need to do reverse deformations in order to get your morph to load correctly.

    If you modeled them flat, then we have a different problem going on that I need to figure out.

  • ToyenToyen Posts: 1,888
    edited February 2015

    Hello there again! Finally got back to solving this morph problem.

    I modeled them in the posed position and while loading FBMs for other characters, I did not need to turn the reverse deformations to "yes" and they work fine.

    But I just tried to load the morph for Girl 6 again and turned reverse deformations to yes but it did not work (see pic 1).

    As for the face groups, I think I finally figured it out. I´ll go ahead and try to create the poser companion files again and see if it works.

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    Post edited by Toyen on
  • Josh DarlingJosh Darling Posts: 82
    edited December 1969

    Can you send the content to pasupport@daz3d.com so I can take a look at it?

  • ToyenToyen Posts: 1,888
    edited December 1969

    Hey thee Disco, I´m not sure what you mean, send what content where?

    If you mean the shoes, you can download them here - http://www.renderosity.com/mod/freestuff/?item_id=74884

  • DAZ_JoshDAZ_Josh Posts: 1,367
    edited December 1969

    K, thanks, I'll look at this.

  • DAZ_JoshDAZ_Josh Posts: 1,367
    edited December 1969

    Had a look at the shoes, don't see anything strange.

    Had someone else approach me with the same issue today, looked at their content and tried loading their Girl 6 morph in and it worked just fine with the settings you see in the attached image.

    As long as the following conditions are met, you should be able to load the morph just fine:

    - When creating the morph, pose the foot so the shoe is in it's ideal position and make sure only the Girl 6 Body morph is applied (the easiest way is to load G2F Base, not the Girl preset, and apply the morph). Export that and make your morph.
    - When loading the morph, make sure everything in DS is set up exactly as it was on export
    - Make sure the name of the morph is correct when coming in (FBMGirl6) so it can overwrite the existing morph
    - In Morph Loader Pro, make sure to set Reverse Deformations to Yes, Preserve Existing Deltas to Yes, Overwrite Existing to Deltas Only

    At this stage, the only other thing that can be done to track down this issue would be for you to post your fixed Girl6 morph here and see if anyone can load it in successfully.

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  • ToyenToyen Posts: 1,888
    edited December 1969

    Hey there Josh and thanks for reply! After applying these settings when loading the morph for Girl 6, it loaded properly and now works.

    Then I tried to load a morph for Giselle which I just bought and I did it the old way and it worked as well.

    I´m glad it works but did you manage to figure out why is it that Girl 6 requires this special approach while all the other morphs could be loaded by just setting overwrite existing to deltas and ERC links?

  • DAZ_JoshDAZ_Josh Posts: 1,367
    edited December 1969

    No, I'm actually not sure why Girl has a problem and the others don't. She isn't doing anything obviously different from others.

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