"A" pose to "T" pose G8 character
basabdas18
Posts: 0
Can't find any tutorial or resources to do that. How do I suppose to set a G8 character from default A pose to T pose forever?
Comments
You can use the Bake Rotations command in the Joint Editor's right-click menu - but of course poses will then be broken.
I'm embarassed to admit this took me about a year to figure out how to do properly, but at long last with the latest bridge I've now got fully rigged T posed dressed characters going from DAZ into Unity HDRP with nearly 100% consistency (every now and then I need to go back and tweak an item of clothing, but meh, easy enough).
I don't know who wrote this script, I found it here - TY whoever came up with it!!
"DazTPose.dsa"
After you've got a T pose, you must bake it so that it isn't arbritrarily reset when you export (annoying as hell - everything falls apart otherwise).
Tools -> Joint Editor, and then right click on your character and choose Edit -> Bake Joint Rotations.