cartoon outlines

elidaman198elidaman198 Posts: 107
edited October 2021 in Daz Studio Discussion

As per the image its a first try ever and pass.. i wish to embolden by a bit the characters outline and also environment. Any opinion or wisdom to what i should do?

 

I also see in some tutorials that some people create a new geo shell, why?

Thank you

saved try.png
1280 x 720 - 881K
Post edited by elidaman198 on

Comments

  • any expert opinion(s) ty

  • charlescharles Posts: 846
    edited October 2021

    I'm not really an "expert" when it comes to cartoon in Daz, but I would suggest doing it in a post work method. There are lots of really great Adobe Photoshop actions for conversion into Cartoons (check out ThemeForest Gaphics AddOns Actions.) Also by doing it in Post you have the freedom to tweak it in real time without having to wait for a render to finish to see if it is the results you wanted. Actually all the Tone mapping stuff in Daz is not worth the time to tweak those for a render as almost any of that can also be done in a post process...for "most" cases, there are exceptions.

    As far as the geoshell, I can probably guess why (I don't know for sure) but you can use a shader with opacity to highlight the outline of the character against a neutral or transparent background which will help define it, this would also help in a post process method as well. Plus the Geoshell has an option (in Parameters not the Surface area) to offset, this allows you to set the distances (or thickness) of your outline (or shell).

    EDIT:Another thought is I would probably simplify the textures for Daz rendering, maybe remove Normal textures, I'ld leave specular but make it really simple and replace complex textures on clothing and items with really simple ones. And the more of a cartoon you are going for, BW or scooby doo or managa even reduce the textures more, and use the simpiliest tone skins.

     

     

    Post edited by charles on
  • DaventakiDaventaki Posts: 1,624
    edited October 2021

    Did you pick up the free geoshell that was included with one of the Visual Styles?  It has what seems like a pretty good tutorial in it (I say it that way because I have not tried it yet)  It seems like using the geoshell allows more control of the line than using the line in the DzToon shaders. (That is just my guestimation of it....)  Let me see if I can find the link. https://www.daz3d.com/forums/discussion/10961/manga-style-visual-style-topic-update-sept-23rd-2017-fixed-dropbox-links-commercial/p1

    Post edited by Daventaki on
  • Daventaki said:

    Did you pick up the free geoshell that was included with one of the Visual Styles?  It has what seems like a pretty good tutorial in it (I say it that way because I have not tried it yet)  It seems like using the geoshell allows more control of the line than using the line in the DzToon shaders. (That is just my guestimation of it....)  Let me see if I can find the link. https://www.daz3d.com/forums/discussion/10961/manga-style-visual-style-topic-update-sept-23rd-2017-fixed-dropbox-links-commercial/p1

    thank you everyone and Daventaki. I will readup the link forum and yes so fa bought all possible shaders for comic/manga that i saw (unless new ones i didnt see)..just need learn how to use it and hope that link would aid. I will try to make a video after the fact once readup the forum chat you linked...

    My other issue is where do i get insight to all those lighting or parameter or surface dials what they do as sure some should be tampered with but dont know what purpose they serve... wish daz came with some form of manual lol

     

    thanks again for the education

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