Joints following Morphs

On a home-rigged/home-made figure I've finished all the rigging, and everything works just fine. I created a morph with longer legs, and used GoZ to send it from Zbrush to Daz. When I apply the morph, the joints don't follow the morphed figure (the ankle is now partway up the shin). Is there a box I can tick somewhere that make the joints move along with the morphing mesh?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 1969

    Edit>Figure>Memorise>Memorise Figure Rigging, with no morphs or poses applied, if you haven't already done so.

    Apply the morph.

    Edit>Figure>Rigging>Adjust Rigging to Shape.

    Make sure that works by applying poses, if not adjust further with the Joint Editor Tool.

    Zero the pose, leaving the morph and the joint centre changes.

    Right-click in the Parameters pane and select Edit Mode (if that isn't already checked).

    Right-click on your morph slider and select ERC Freeze. Check that your morphs is listed as the controller, and that only the changes to the joint centres are listed as the controlled properties. Click Accept.

    Check that everything still works, if it does save the morph (or save modified assets if you had already saved it, making sure only the morph is checked).

  • edited December 1969

    I'll give that a try. Many thanks!

  • edited December 1969

    If I like this character setup better than what I have made in the past and want to save it as the base geometry and rigging for a new figure (so that I can use it as a starting point for all new morphs), how do I save it out as something completely new? Under save figure asset, I didn't notice an option that could be used for that.

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 1969

    Just File>Save As>Support Assets>Figure prop asset, and make sure you change at least the product name so it doesn't overwrite the existing one (unless you want to overwrite, of course, but I'd always aim to keep it separate as insurance).

  • edited December 1969

    The only problem I'm having is that I want the newly-morphed version of the character to become the base figure; the final result should have no morphs (until make new ones),
    I tried loading up an exported obj of the new shape and using the transfer utility--everything worked great except the joint limits--they disappeared...

  • edited December 1969

    I created an original figure (including all geometry, joints, maps, etc.). After doing some morphing, I arrived at a figure I'd like to use as the starting point for all future morphs. How do I save this as a new asset just as it is, discarding all prior morphs that got me to this point? I guess another way of looking at it is replacing or updating the base mesh with one of the morphs (but keeping all the maps, which were two weeks of work).

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