Joint rotation limits for Genesis 8?

Just a very simple question. Let's say, I have loaded a new Genesis 8 figure. Now I go to PowerPose Tub and rotate the figure's head. The movements are restricted according the human anatomy in the real world.This is good. 

Then I load my saved Genesis 8 figure. Now when I rotate the figure's head, it easily turns 360° and more. Something is wrong. Obviously, the joint rotation limits are gone. Is there a way to restore them without uploading a new G8 figure? 

Thank you, guys!

 

Comments

  • charlescharles Posts: 846

    I know you can click on the gear to the top right of each slider in parameters (or any setting even shader) and select Parameter Settings. In the middle on the right  is a tick box that says "Use Limits" If this is on the limits should be applying. You may have gotten a box once that asked if you wanted to keep limits and selected no and then checked the box that says something like always use this option. I'm not sure where exactly but there should be a way to restore that setting or set it globablly in the options.

     

  • charles said:

    I know you can click on the gear to the top right of each slider in parameters (or any setting even shader) and select Parameter Settings. In the middle on the right  is a tick box that says "Use Limits" If this is on the limits should be applying. You may have gotten a box once that asked if you wanted to keep limits and selected no and then checked the box that says something like always use this option. I'm not sure where exactly but there should be a way to restore that setting or set it globablly in the options.

     

    Thanks, Charles! I've found it! It works! cheeky I've fixed the neck rotation. 

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