Can I add just a single body part to a scene?

Specifically I'm trying to add a giant floating eye into a scene. I've tried hiding all other parts and also just scaling up the eyeball. Both are clunky and I'm hoping there is a better solution where I can have general transform controls for just that part and not have to jump around to different .  Also, I tried just unparenting the eye and It didn't help much, unless i missed something? 

Comments

  • margravemargrave Posts: 1,822

    In Daz Studio, figures are different from props. They're not just geometry, they have rigging and data hierarchies binding everything together.

    You need to go to Edit -> Figure -> Rigging -> Convert Figure to Prop. That will strip the rigging and turn it into an ordinary mesh.

    Then, enable the Geometry editor. Open the Tool Settings pane and ensure you have polygon selection chosen. Right-click the viewport, and go to Geometry Selection -> Select By -> Surfaces. Pick a surface that isn't part of the eyeball. Then right-click and go to Geometry Editing -> Delete Selected Polygons. Do that until everything but the eyeball is deleted.

    Finally, enable the Joint editor. Move the center point to the back of the eyeball and the end point to the front. Again, use the Tool Settings pane to ensure they're aligned on the axes. Then right-click the viewport and choose Memorize -> Memorize Rigging.

    Now, just scale it up and you should have a giant floating eye. Since the material zones are still intact, you should be able to swap out eyeball materials like normal.

    I'm not sure if the back of the eye has textures, though.

  • SpaciousSpacious Posts: 481

    There are litterally tons of models of just an eyeball on evey 3D site.  Some of them are incredibly realistic.  You can download any one of them and learn a lot about material settings in the process of convewrting their textures to iray.

  • margrave said:

    In Daz Studio, figures are different from props. They're not just geometry, they have rigging and data hierarchies binding everything together.

    You need to go to Edit -> Figure -> Rigging -> Convert Figure to Prop. That will strip the rigging and turn it into an ordinary mesh.

    Then, enable the Geometry editor. Open the Tool Settings pane and ensure you have polygon selection chosen. Right-click the viewport, and go to Geometry Selection -> Select By -> Surfaces. Pick a surface that isn't part of the eyeball. Then right-click and go to Geometry Editing -> Delete Selected Polygons. Do that until everything but the eyeball is deleted.

    Finally, enable the Joint editor. Move the center point to the back of the eyeball and the end point to the front. Again, use the Tool Settings pane to ensure they're aligned on the axes. Then right-click the viewport and choose Memorize -> Memorize Rigging.

    Now, just scale it up and you should have a giant floating eye. Since the material zones are still intact, you should be able to swap out eyeball materials like normal.

    I'm not sure if the back of the eye has textures, though.

    Thank you, Thank you, Thank you 

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