How do you get this hair to appear?
![mortonmccastle](https://secure.gravatar.com/avatar/4b6abf9e7d87e6ffd81a6407f5c139eb?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F4b6abf9e7d87e6ffd81a6407f5c139eb_100.png)
in The Commons
https://www.daz3d.com/dforce-longflip-hair-for-genesis-8-females
I bought this hair on September 19th, but it only seems to appear in the smooth or texture shader, not the Filament PBR or (importantly) the Iray shader.
What should I do about this? Is there a way to fix it?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/ab/a0c404dcbfe651ef73eaac25958a49.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/ab/a0c404dcbfe651ef73eaac25958a49.jpg)
IMG_20211015_222835090.jpg
3008 x 1388 - 1M
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/c6/ce116f7307cf2e4cafc9553cc24ee2.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/c6/ce116f7307cf2e4cafc9553cc24ee2.jpg)
IMG_20211015_223149805.jpg
3008 x 1388 - 1M
Comments
It's Daz's Strand Based Hair (SBH).
SBH normally only shows in a final Iray render, not the Iray Preview, as it generates a very large amount of geometry that is not well optimised for situations where the user can interact with the scene. It is best to preview it by doing renders to a new window, rather than trying to view it in the main viewport...
... but if you really insist, it can be made to show by increasing the Viewport Tessellation in its parameters. Don't go above 3 for preview purposes. Note that this may still be less dense than will appear in the final render, which is something controlled by the hair's surface parameters.
Please use something like the Snip And Sketch App to take screen shots, they will be much clearer than photos of the screen.