How do I figure out what skin my character has?
![Drogo Nazhur](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/506/n0NDMSY4I6LW8.png)
I created a character years ago and I forgot what skin I applied. How can I figure that out? I'm looking in the shader tab but can't seem to find anything
Post edited by Drogo Nazhur on
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I created a character years ago and I forgot what skin I applied. How can I figure that out? I'm looking in the shader tab but can't seem to find anything
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Look at the directory structure for one of the Surfaces.
Go to the Surfaces tab, click on Arms, see what's in the Diffuse map/Base Color slot. Mouse-over the texture box and you'll see the directory structure. The name in the directory structure should be a big clue.
if you go to the surfaces tab on the character and click the 'base color' map, then 'browse' at the top you should be able to at least find the folder it's in. it should tell you the name of the skin at the top
If it's using a Daz product this script will list the content from the database used in your scene http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/metadata/list_products_used/start
And it is important to note the the resulting information will be added to the Daz Studio log file (Help>Troubleshooting>View Log file). There will be no popup window with the results and no feedback that the script has done anything. So you need to go to the log to find the info.
thank you
If you used an LIE, then the file path will go to your temp directory. In that case, you'll need to click the thumbnail and go to the Layered Image Editor.
I often open the surface details of the arm of a character to find the size in MB of the skin textures of the character I'm dealing with in the same way. As stated above, after expanding character names surfaces sub option, click browse on the change arm difuse colour map and open the browse file location folder top menu selection. I've got a good idea now of the arm difuse jpg size of all the skins I normally use :D
I've found any individial file tends to scale liniarly with the overal size/impact the skin has on the GPU memory requirement.
Right but I would never to leave textures in temp, copy them out to a new location and reassign them.
Only if you don't mind losing the layering options, as well as paths to the original files.