DCG obj sequence (solved) and a way to import dforce animations and DAZ content
WendyLuvsCatz
Posts: 38,220
has anyone used the DCG obj sequence importer?
is there some trick to getting it to import more than one object?
I used @TheMysteryIsThePoint Sagan to to export 600 dressed G8M dforced objects from DAZ studio but it only imports the first one
is it the naming?
they are named 00000.obj - 00600.obj
actually because they possibly are all the same vertex order (not sure as file sizes do vary) it would be cool if someone made a timeline sequenced morph importer
SOLVED
in Wrench tab Animate slider
Post edited by WendyLuvsCatz on
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I am thinking outside the box and considering batch converting them all to stl and loading them in FLUIDOS
Meh surfaces or UV mapping might be messed up, possibly UDIM
no way to check as no vertex room for it
tried both on my Carrara settings obj export
Used some Octane shaders could proceedurals otherwise, some work but a lot don't including the lips, original on the right
Octane render, Octane does pause and let each object load before render
DCG importer must do it as the Sagan objs have the correct UVs
is a shame as the Dforce Sim, HD figure etc import perfectly
is useable but textures a bit of an issue due to UV mapping, are mapped just not correctly, likely u is ticked!!!!!!!!
short animation, redoing better camera shot and a scene
I also replaced his skin with a colour for the next one as the UV mapping is all wrong
I might need to fix this with a collapsed UV in D|S on the clothes too if UDIM mapped
meh the teeth too
and I solved it, I did do a collapsed UV but it was in fact an export option in Sagan
not the Cage subdiv but the other subdivision option
Wow. What a game changer!!!
So let me see if I get this:
Then what, do we need to scrub each frame and move the animation slider along in the Assemble Room modeling?
In your examples, what all is imported in this way - just the clothing, the whole character...?
I will try and whip up a tutorial when I finish rendering my animation will try and answer some of that now
Sagan is under edit tab BTW not File
also for some bizzare reason Sagan (and Unreal exporter and a few other plugins) only work in D|S4.11 on my Win10, all do on 4.15 beta on my Win7, I have a lot of weird issues on Win10 with DAZ
UDIM is a red herring, it was the obj sequence type, there are 4 options
you can delete the huge abc file and python files as we only need the folder of obj files
in wrench/spanner tab you get this instead of vertex modelling room
you set the slider for the frames you want the objs to load so 100% at begining and 0% at end for a reverse animation
if you want a longer slower animation or one that mirrors you set the frames accordingly and the objs will linger longer or skip
oh and yes whole dressed animated character
is a series of obj exports,
can be a whole scene if so inclined but that's a bit pointless
Agreed!
Okay Cool! Thanks a miilion!
Video rendered,
the DM set was loaded from my browser,
Octane render but native obviously works too
too tired to do a tute now, will think about later
Awesome. So it really works! So Cool!
it might prove useful for people like @UnifiedBrain who don't have Misty's presets and as it loads the geometry as exported is fully subdivided HD and Dforce sims baked each obj that loads, this one the objs loaded reasonably fast (a couple of seconds) for IIRC subdivision 3 on the character.
The shader hierarchy applies to them all once set up for the first one.
Wendy,
Thanks for thinking of me - but your discovery is mostly over my head. :)
I will try again to understand if you get a tutorial done. But those are a lot of work, so I don't blame you if it doesn't happen.
And I hope that it goes without saying, if this process requires animation skills, then I probably won't dig in. Haven't learned animation yet, and right now is not the best time. Too many other irons in the fire.
But if it helps bring in G3 or G8 with full morphs, that would be cool.
no, it is just objs, lots of them loaded in sequence
but you can do a series of poses too and render them out
that would be a lot less objects so easier
thanks for going where no person has gone before - again!
Right?!!! Wendy... You ROCK!!!