Scene textures list off the screen.
mmoch25
Posts: 131
Quite often the list of textures used in a scene will extend past the screen. Is there a way to scroll along the list in order to see them all?
Comments
When clicking on the texture in a surface shader? Not sure if there is one for that.
Unfortunately there's not a setting you can change.
They tried a scrollable list a few years back, it didn't work out so well.
About the only suggestion would be to move the surfaces tab from the, default, right side pane group to the left side pane group.
This might shift it enough, depending on your project, to make it usable, but i can't guarantee this, as i myself can still manage to fill the screen with the list.
with the geometry editor the surface list can go past two monitors on some of my obj imports and I cannot access the ones beyond that
the surface tab can float at least or be docked in a group and have a side scroll bar, the one you are using always browses to the folder used so that helps but yeah if a big scene finding another one in scene to apply can be fun
Thanks all, it's very annoying, particularly if I've created a layered image, and I just want to simply apply it to another surface, saving have to create it again.
How exactly can they fail at adding a scroll bar.? It doesn't seem like a difficult solution to implement. Even being able to use the arrow keys to navigate would be great.
I have 3 displays and I've had a texture list span across all three, and I still cant scroll the complete list, there is no " karat icon to go past the last visible item.
are you using more than one display?