Anyone know of any tricks to speed up active pose responsiveness with fibermesh / stand hair visible
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Hello all,
I've got a beefy machine and have done several performance tweaks to improve my viewport speed but I find that when I have several fibermesh and/or strand based hairs present the active pose can be really slow.
Things I've done (non-exhaustive):
- Confirmed interactive smoothing is off
- Disabled smoothing altogether
- Turned SBH to guidlines only
All of those add some improvements with the biggest being making fibermesh hair invisible in the viewport, but I have a hard time with expressions when they dont have eyebrows.
Was wondering if anyone had tricks to solve my issue.
Comments
I struggle with same issue. Take a look at your CPU usage.
Right now I have a scene "In Texture Mode" up when idle and desktop background it's using 17% of CPU, nothing happening in scene. 3 characters all with fibermesh hairs.
I switch to " Wire Bounding Box Mode" and it drops to 0%.
I switch to "Solid Bounding Box Mode" it's at like .2%
"Wireframe" 10.5%
"Lit Wireframe" 11%
"Wire Shaded" 12%
"Smooth Shaded" 15-17%
"Wire Texture Shaded" 12%
"Texture Shaded" 17%
"Cartoon Shaded" 17%-18%
"Filament" After it establishes about 20%
"Iray Mode" Breaks, so dunno.
--- next test
Daz open idle nothing in scene 0%
Daz with stock G8.1M 0%
G8.1M + CC Beard Boss for G8 0%
Mike 1954 Hair (heh) 0% I figured that was it, it's a resources hog but no.
So what I need to do is start just deleting everything in the scene one at a time till I find the culprit(s).
I've found using some g3 clothing and hair on g8 characters makes it nearly impossible to pose the character. Using the character clones for fitting actually seems to help with that.
My suggestion is to save them as wearables.
Post, then load the wearable.
Conversely, you can have two instances of Daz open with the same scene: The "pose" instance and the "final" instance.
Pose in the pose instance and then export the post to the "final" instance.
That's how I do it, at least!
I do save stuff as wearable a lot, that's a pretty good idea I'll try next time.