Dforce Master Cloth/Hair Simulation Presets by EcVh0: your verdict?
CHWT
Posts: 1,183
Just would like to know the verdict of users of Dforce Master Cloth/Hair Simulation Presets by EcVh0. Is it good or a no go?
Post edited by CHWT on
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... I've bought them, but to be honest, I no longer use them. Reading the guides on what each of the dForce parameters do and experimenting has been far more informative and useful in the long run.
They could potentially be useful for less experienced users, though.
I use the hair simulation product for clothes actually and it works fine, sometimes for actual dForce hair. With the hair, if it's set up as non-dforce you have to weight paint it to get it to work properly and the weight painting of hair in Daz is where I have the biggest problem. I can do it in Blender just fine, but for some reason I just can't figure out what I'm doing wrong as even with this hair simulator product, the hair still falls through their head after I weight paint it. But this definitely works just fine on already dforced items.
I bought both of them when I was first gettting started with dForce. They helped me get comfortable with tweaking dForce on my own, so that I no longer need them. But, for a beginner with dForce, I think they are worth it just to help you figure stuff out. Kind of like swimmies. Then the swimmies come off and you're treading water on your own.
Same here. I own both, but hardly use them for these reasons:
Hair - Since strand-based hair products have become more available, that is all I have been buying and using. In the past, I have had good luck with weight-map painting and applying sim settings to my converted hair. I just like strand-based hair better, as the texturing looks much more natural.
Cloth - I just apply and use my own SIM Settings. Zev0's documentation leaves a lot to be desired. If that were improved, then maybe I would use his product more often.
It is well worth learning the cloth and hair Sim Setting parameters. Zev0's product did serve as a good "starting point".
I found it extremly confusing for hair, as Naka said the documentation is blah. This is how I do it.
But dfoce doesn't always get you what you want, so there is also the option of creating your own hair morphs in like Blender.