Dforce Master Cloth/Hair Simulation Presets by EcVh0: your verdict?

CHWTCHWT Posts: 1,183
edited October 2021 in The Commons
Just would like to know the verdict of users of Dforce Master Cloth/Hair Simulation Presets by EcVh0. Is it good or a no go?
Post edited by CHWT on

Comments

  • Matt_CastleMatt_Castle Posts: 2,657

    ... I've bought them, but to be honest, I no longer use them. Reading the guides on what each of the dForce parameters do and experimenting has been far more informative and useful in the long run.

    They could potentially be useful for less experienced users, though.

  • CHWTCHWT Posts: 1,183

    ... I've bought them, but to be honest, I no longer use them. Reading the guides on what each of the dForce parameters do and experimenting has been far more informative and useful in the long run.

    They could potentially be useful for less experienced users, though.

    Thanks for your feedback. They don't seem to be products which people rave about, so I need some honest verdict. Thanks again.
  • I use the hair simulation product for clothes actually and it works fine, sometimes for actual dForce hair. With the hair, if it's set up as non-dforce you have to weight paint it to get it to work properly and the weight painting of hair in Daz is where I have the biggest problem. I can do it in Blender just fine, but for some reason I just can't figure out what I'm doing wrong as even with this hair simulator product, the hair still falls through their head after I weight paint it. But this definitely works just fine on already dforced items. 

  • MelissaGTMelissaGT Posts: 2,611

    I bought both of them when I was first gettting started with dForce. They helped me get comfortable with tweaking dForce on my own, so that I no longer need them. But, for a beginner with dForce, I think they are worth it just to help you figure stuff out. Kind of like swimmies. Then the swimmies come off and you're treading water on your own. 

  • CHWTCHWT Posts: 1,183
    edited October 2021

    I use the hair simulation product for clothes actually and it works fine, sometimes for actual dForce hair. With the hair, if it's set up as non-dforce you have to weight paint it to get it to work properly and the weight painting of hair in Daz is where I have the biggest problem. I can do it in Blender just fine, but for some reason I just can't figure out what I'm doing wrong as even with this hair simulator product, the hair still falls through their head after I weight paint it. But this definitely works just fine on already dforced items. 

    MelissaGT said:

    I bought both of them when I was first gettting started with dForce. They helped me get comfortable with tweaking dForce on my own, so that I no longer need them. But, for a beginner with dForce, I think they are worth it just to help you figure stuff out. Kind of like swimmies. Then the swimmies come off and you're treading water on your own. 

    Thanks Bennie and Melissa for your verdicts, guess that I will add the cloth and hair simulation presets to my cart...
    Post edited by CHWT on
  • Matt_Castle said:

    ... I've bought them, but to be honest, I no longer use them. Reading the guides on what each of the dForce parameters do and experimenting has been far more informative and useful in the long run.

    They could potentially be useful for less experienced users, though.

    Same here.  I own both, but hardly use them for these reasons:

    Hair - Since strand-based hair products have become more available, that is all I have been buying and using.  In the past, I have had good luck with weight-map painting and applying sim settings to my converted hair.  I just like strand-based hair better, as the texturing looks much more natural.

    Cloth - I just apply and use my own SIM Settings.  Zev0's documentation leaves a lot to be desired.  If that were improved, then maybe I would use his product more often.

    It is well worth learning the cloth and hair Sim Setting parameters.  Zev0's product did serve as a good "starting point".

     

  • charlescharles Posts: 849
    edited October 2021

    I found it extremly confusing for hair, as Naka said the documentation is blah. This is how I do it. 

    But dfoce doesn't always get you what you want, so there is also the option of creating your own hair morphs in like Blender.

    Post edited by charles on
  • CHWTCHWT Posts: 1,183

    Matt_Castle said:

    ... I've bought them, but to be honest, I no longer use them. Reading the guides on what each of the dForce parameters do and experimenting has been far more informative and useful in the long run.

    They could potentially be useful for less experienced users, though.

    Same here.  I own both, but hardly use them for these reasons:

    Hair - Since strand-based hair products have become more available, that is all I have been buying and using.  In the past, I have had good luck with weight-map painting and applying sim settings to my converted hair.  I just like strand-based hair better, as the texturing looks much more natural.

    Cloth - I just apply and use my own SIM Settings.  Zev0's documentation leaves a lot to be desired.  If that were improved, then maybe I would use his product more often.

    It is well worth learning the cloth and hair Sim Setting parameters.  Zev0's product did serve as a good "starting point".

     

    charles said:

    I found it extremly confusing for hair, as Naka said the documentation is blah. This is how I do it. 

    But dfoce doesn't always get you what you want, so there is also the option of creating your own hair morphs in like Blender.

    thanks for your verdicts! Sort of tight on the budget at this moment... maybe just the cloth simulation settings for now.
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