Wood-Sided Longhouse/Mead Hall

MelissaGTMelissaGT Posts: 2,611
edited October 2021 in The Commons

I've been searching for something that would work for a wood-sided longhouse or mead hall...all the ones I've found in the store have stone walls. Yes, I suppose I could just apply a wood shader for ones with flat walls, but I'm looking for detail. Ideally, I'd like to find something like this - 

This is Jorrvaskr from The Elder Scrolls: Skyrim. It's perfect. I've looked into porting models from Skyrim to .obj format, and I've done that for single objects (like a bow), but unfortunately, this building is made up of multiple pieces, so porting it from the game to use in Daz is beyond my skill. 

Is there anything out there that could even come close? And please...I have models like Polish's Medieval Dinner Hall. That's stone. I need wood. I will be picking up Merlin's Saxon Settlement, but it's a really old set and I'm not sure it's going to give me the detail I'm wanting. 

Post edited by MelissaGT on
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Comments

  • MelissaGTMelissaGT Posts: 2,611
    edited October 2021

    I do have this set, which is by Dante78 on Rendo...it might have to do as a base and then I'd have to kitbash in a bunch of stuff to add the detail. It's a wonderful set, on the outside mostly. But what I'm really looking for is that big, warm, central firepit and no raised throne thingy. 

    Post edited by MelissaGT on
  • MelissaGTMelissaGT Posts: 2,611

    If there was a way to add rustic wood walls to Polish's set, that could work because it has really nice wood rafters on the inside. I'll have to play around with it. 

  • memcneil70memcneil70 Posts: 4,297

    These are very old, but they are wood. 
    https://www.daz3d.com/celtic-great-hall
    https://www.daz3d.com/celtic-great-hall-interior

    But looking at that image, if there was an artist who could come up with an updated mead hall or whatever it is, I would be there with credit card in hand. That is gorgeous and a lot more appealing than torn up laundries, or whatever...

  • MelissaGTMelissaGT Posts: 2,611

    memcneil70 said:

    These are very old, but they are wood. 
    https://www.daz3d.com/celtic-great-hall
    https://www.daz3d.com/celtic-great-hall-interior

    But looking at that image, if there was an artist who could come up with an updated mead hall or whatever it is, I would be there with credit card in hand. That is gorgeous and a lot more appealing than torn up laundries, or whatever...

    Yeah, I have that...it's so old, there's like legit no detail to be had with it. Not when you're rendering next to G8.1 figures. It might work for a far distant background piece, which is what I bought it for (the exterior mostly). 

    And yeah...if Roguey & Strangefate were to tackle something like that, I'd be screaming "take my money!" 

    I even bought the Valhalla set from Kitbash3D (which I have yet to even convert to use in Daz because boy-oh-boy is that an exercise in tedium using Blender to break up the big one-piece .obj they give you)...and sadly, those buildings don't have interiors. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,538

    https://www.daz3d.com/house-of-mog-ruith

    https://www.daz3d.com/house-of-mog-ruith-interior

    https://www.daz3d.com/expansion-for-house-of-mog-ruith

    I was actually going to link the one memcneil70 did blush but will link this even though it would need some wood shaders too

  • MelissaGTMelissaGT Posts: 2,611
    edited October 2021

    WendyLuvsCatz said:

    https://www.daz3d.com/house-of-mog-ruith

    https://www.daz3d.com/house-of-mog-ruith-interior

    https://www.daz3d.com/expansion-for-house-of-mog-ruith

    I was actually going to link the one memcneil70 did blush but will link this even though it would need some wood shaders too

    That's the base set needed for the one that was linked above. It's too old. There's like no detail left to it to hold up to the other assets I use. And I'm looking for an interior. This would only be good for a far-distant exterior background asset. 

    Post edited by MelissaGT on
  • HavosHavos Posts: 5,398

    Given you are a fan of Roguey & Strangefate I imagine you already own the Red Crow Inn (https://www.daz3d.com/rog-red-crow-inn), which certainly has the wooden details and excellent modelling, but of course stone walls, so they would need replacing. You could use all the props from this set inside the Celtic Great Hall, and it might look pretty good.

    Other Dante78 sets you might consider are Medieval Manor and Medieval Tavern 2. The latter is probably closest to what you want, it has no throne area, and does include a central fire pit. I do however find Dante78 sets a pain to customise, as a lot of the modelling is a single big obj, and some of the textures don't look great in close up.

  • PixelSploitingPixelSploiting Posts: 898
    edited October 2021

     You could try exporting game assets as .obj and then join them  in Blender. It might be either very hard or very easy depending if assets exported from Bethesda games keep their positioning (because if not then they will load into Blender piled into the same spot).

     

    I'm only ripping environments  from Bannerlord so I don't know how Gamebryo exporters work save for "borrowing" some arms and armor.

    Post edited by PixelSploiting on
  • StoicStoic Posts: 134

    A mead hall by Roguey & Strangefate would look awesome; and a viking style hall addon for Faveral's MICK Bundle would also be awesome.

  • MelissaGTMelissaGT Posts: 2,611

    Havos said:

    Given you are a fan of Roguey & Strangefate I imagine you already own the Red Crow Inn (https://www.daz3d.com/rog-red-crow-inn), which certainly has the wooden details and excellent modelling, but of course stone walls, so they would need replacing. You could use all the props from this set inside the Celtic Great Hall, and it might look pretty good.

    Other Dante78 sets you might consider are Medieval Manor and Medieval Tavern 2. The latter is probably closest to what you want, it has no throne area, and does include a central fire pit. I do however find Dante78 sets a pain to customise, as a lot of the modelling is a single big obj, and some of the textures don't look great in close up.

    Yeah, I own most of Dante78's sets, and they do require work to get them converted to Iray...and sadly, they don't look the best closeup. But they do look amazing from a distance - 

     

    It's just that in this case, I'm looking to do a piece that focuses on two characters having a quiet, peaceful moment in their steading. They are both considered heros to their people (one is my GW2 Norn main character, and the other is a GW2 Norn NPC), so they'd have a more elaborate steading, which I suppose would be considered a hall. (Norn are pretty much 9' tall Vikings, with a little variation in that they worship animal spirits rather than gods). But it's a close-up piece, so even though the architecture will be in the background, it will still be quite visible. 

  • thd777thd777 Posts: 943
    edited October 2021

    Merlin's Saxon Settlement has a very nice wood sided mead hall: https://www.daz3d.com/saxon-settlement-by-merlin

    it is old but very well made and I have converted it to Iray without much trouble. It does have a nice interior too. 
    ciao
    TD

    Post edited by thd777 on
  • margravemargrave Posts: 1,822

    https://www.daz3d.com/norse-structures-1

    Norse Structure #1 has the right look, though it's a bit on the small side. But with a bit of Blender know-how, you could easily break it apart and kitbash a bigger structure. As long as the material names match and the UVs are intact, you can re-import it into Daz Studio and reapply the shaders no problem.

  • MelissaGTMelissaGT Posts: 2,611
    edited October 2021

    thd777 said:

    Merlin's Saxon Settlement has a very nice wood sided mead hall: https://www.daz3d.com/saxon-settlement-by-merlin

    it is old but very well made and I have converted it to Iray without much trouble. It does have a nice interior too. 
    ciao
    TD

    My fear is that it's very old and still very expensive. Some older stuff doesn't convert well to Iray at all if the textures are tiny or don't have enough maps to create things like bump and specularity. I tried converting Faveral's Viking Village and that one was a big "OOF" in my failure to get it to work. And I've converted some of their other stuff, like Opus Magnum, which converted beautifully, so it it was a massive disappointment. 

    Post edited by MelissaGT on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,538

    LOL the Skyrim Nifskope exports are pretty rough though

    anything looks more detailed than those

  • hacsarthacsart Posts: 2,027

    You can batch convert all the appropriate .nif files using noesis, but the issue is that none of the relative positional data for each obj is saved during export. and doing a batch import results in a jumbled mess.. (you can import the obj's one at a time, but scaling and positioning will be a nightmare.I've got the Jorrvaskr interior converted as an experiment let me play around and see if ther is an easier way to get them into daz

  • hacsarthacsart Posts: 2,027
    edited October 2021

    Ok... its stil a mess, but I think that a basic hall could be made from the meshes.. would take a lot of time and experimentation, but with some clever instancing, perhaps.. I'll assume that the furnishings could be from Daz assets?  (note this uses the associated DDS textures.)

     

    nif_test.jpg
    1680 x 1050 - 260K
    Post edited by hacsart on
  • memcneil70memcneil70 Posts: 4,297

    Something I became aware of as I looked at the store's offerings and what I had, is there is like a 500 year gap between 'medieval' and 'vikings/norse' periods, along with cultures. We could really use more great sets from that 'vikings/norse' period. Code66 and Sixus1Media did some set, but not a really big long house.

    But I just did a search on 'viking' in my product library and found: https://www.daz3d.com/viking-village by Faveral. It is wood. I have it and I totally lost track of it! There seems to be a rather large building in there.

  • MelissaGTMelissaGT Posts: 2,611

    WendyLuvsCatz said:

    LOL the Skyrim Nifskope exports are pretty rough though

    anything looks more detailed than those

    With the base textures, sure. But the beauty about Skyrim modding is that pretty much every model has an HD replacement. By the time I stopped playing, my game looked like this - 

     

    Now that I think back on it...I really miss that game. It's been calling me as of late...I'm sure at some point soon I'll be reinstalling and trying to mod the bajeezus out of it again. 

  • MelissaGTMelissaGT Posts: 2,611

    memcneil70 said:

    But I just did a search on 'viking' in my product library and found: https://www.daz3d.com/viking-village by Faveral. It is wood. I have it and I totally lost track of it! There seems to be a rather large building in there.

    I have it and already commented on how bad it is to convert to Iray. Besides, it's outdoor. I need indoor.  

  • MelissaGTMelissaGT Posts: 2,611
    edited October 2021

    hacsart said:

    Ok... its stil a mess, but I think that a basic hall could be made from the meshes.. would take a lot of time and experimentation, but with some clever instancing, perhaps.. I'll assume that the furnishings could be from Daz assets?  (note this uses the associated DDS textures.)

     

    If you could outline the process to me that would be awesome. I have almost no knowledge with Blender, but I know how to export an .obj from a .nif file using NifSkope (I did that with a bow and an axe). I'm very familiar with the .dds textures as I ultra-modded my game (pictures above) and I even have my own skin mashup on the Nexus.  

    For furnishings, I could kitbash stuff...there's the Polish set that has good props and I always use Roguey's stuff here and there. There's a fireplace in one of the recents sets that quite nicely turned into a huge wall-sized fireplace with that gorgeous carved wood on the side. 

    Post edited by MelissaGT on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,538
    edited October 2021

    you could tip a hull of one of the nice DAZ ship models upsidedown for the roof in a kitbashed building

    speaking of Kitbash ...

    Post edited by WendyLuvsCatz on
  • MelissaGTMelissaGT Posts: 2,611
    edited October 2021

    WendyLuvsCatz said:

    speaking of Kitbash ...

    Already said I own it...I just haven't had the time or energy to go through the super tedious rigmarole of converting it for use in Daz (it really is a giant pain in the pooper). But even so, those are all exteriors. 

    Post edited by MelissaGT on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,538
    edited October 2021

    sorry, I didn't see where you said you had the Kitbash3D Valhalla set blush, reading back I do see now

    is it worth it? I cannot even afford those on sale crying

    Post edited by WendyLuvsCatz on
  • hacsarthacsart Posts: 2,027

    This is a basic NIFScope export - those are the left and right entrance bits -  I Used the BAE extract utility to export the meshes and textures folders from the meshes and textures BSA files to a folder (keeping the meshes and textures folder order intact -  Import into Nifscope and then export.  it shoudl rpeserved the texturing. Then I do a straight obj import into DAZ - the meshes come in way to large, so scale them to 2% (they may not be at world centre, so some  translation is needed) - use the joint editor to set the Rotation order to XYZ, and then rotate and align each piece.. 

    MelissaGT said:

    hacsart said:

    Ok... its stil a mess, but I think that a basic hall could be made from the meshes.. would take a lot of time and experimentation, but with some clever instancing, perhaps.. I'll assume that the furnishings could be from Daz assets?  (note this uses the associated DDS textures.)

     

    If you could outline the process to me that would be awesome. I have almost no knowledge with Blender, but I know how to export an .obj from a .nif file using NifSkope (I did that with a bow and an axe). I'm very familiar with the .dds textures as I ultra-modded my game (pictures above) and I even have my own skin mashup on the Nexus.  

    For furnishings, I could kitbash stuff...there's the Polish set that has good props and I always use Roguey's stuff here and there. There's a fireplace in one of the recents sets that quite nicely turned into a huge wall-sized fireplace with that gorgeous carved wood on the side. 

  • Phoenix1966Phoenix1966 Posts: 1,712

    Maybe this as a start with some i ray love?

    https://www.daz3d.com/tithe-barn

  • AllenArtAllenArt Posts: 7,172
    edited October 2021

    Phoenix1966 said:

    Maybe this as a start with some i ray love?

    https://www.daz3d.com/tithe-barn

    Stone walls. She wants wood. Tho, I guess they could be retextured ;). I can't believe I never bought this one until recently. LOL

     

    Post edited by AllenArt on
  • hacsarthacsart Posts: 2,027

    Ok.. I've started the grouping and importing of the Skyrim exported meshes for this one.. Might take me a while, but the plan is to make groups of the mai elements - roof, walls, etc amd then do a final assembly.. stay tuned..

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,538
    edited October 2021

    video

    I did buy a village with some somewhat simpler structures from Unreal Marketplace

    the hall is not that great

    other shots have Merlin and Faverals's sets

    this was my last video, I keep adding to it, I must try exporting it to DAZ too

    Post edited by WendyLuvsCatz on
  • MelissaGTMelissaGT Posts: 2,611

    WendyLuvsCatz said:

    sorry, I didn't see where you said you had the Kitbash3D Valhalla set blush, reading back I do see now

    is it worth it? I cannot even afford those on sale crying

    I bought it when it first came out and was 50% off...it was a 40th birthday present to myself. However, I haven't actually used it, so I'd say at this point it's not worth it. I do have a few other sets from Kitbash3D that I got for free (they do have giveaways now and then). I spent some time trying to export their CyberStreets kit and one building...going from Blender to Daz and setting up all the materials...I'd say took like an hour. It's a huge exercise in tedium.  

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,538

    I too have some of their freebies but I split them up with the geometry editor in DAZ

    I was assuming the paid stuff was better

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