Various Age Bob - Skullcap spider veins
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in The Commons
I've had this product for awhile but never noticed this before, probably as I never got in this close.
At first I thought is was an 8.1 character problem, but after testing I see it on Gen8 characters too. Also seeing in current release as well as Public Beta.
Any ideas?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/a7/8c4b2799594c6f114f6c2229c731e0.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/a7/8c4b2799594c6f114f6c2229c731e0.jpg)
Echo81 or Hair Prob.jpg
1920 x 1080 - 398K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/5f/51d6e344b8c0e435e20dc19ade6505.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/5f/51d6e344b8c0e435e20dc19ade6505.jpg)
Echo81 Fresh Default Various Age Bob.jpg
1920 x 1080 - 566K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/3c/e7752b6f9509d656d51d980dd01a24.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/3c/e7752b6f9509d656d51d980dd01a24.jpg)
Zoey + Fresh Default Various Age Bob.jpg
1920 x 1080 - 450K
Comments
This is an issue with your cap for the hair, you need to switch to smoothed view and you will see how the haircap is intersecting with the forehead, you need to use the parameter sliders (even the greyed out ones if there is no standard ones) to make it to where the haircap is not intersecting with the forehead.
Some will suggest drilling to the head node and exapnding or shrinking it, you can do that and that sometimes works, but it's best to tweak the exact spots. You can also use meshgrabber to tweak it out.
This happens a lot. I usually just expand the hair slightly so that the skull cap doesn't intersect withh the actual head.
As others have said. the cap mesh is intersecting with your character's forehead. As this is an OOT hair, it will have a forehead depth morph; 5-8% will usually suffice. In addition (or instead of, ymmv) you can also add a smoothing modifier to the hair itself - it should automatically add the parent character as the collision target.
OK, thanks folks. I'll look for that param. Never needed it before.