Bump map to normal map via Gimp: Flip Y only? Or Flip X AND Flip Y?
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Hey guys. I would like to know if I convert a DAZ character bump map to normal map via Gimp, do I only need to Flip Y axis? Or do I need to Flip X axis AND Flip Y axis? Thanks !
Comments
There's two main standards for normal mapping - OpenGL and DirectX, which each have opposite Y-directions. I don't immediately know which format GIMP exports, but DS uses OpenGL versions.
If you need to flip anything (and that's not a given), it's almost certainly only the Y axis.