Pirate era town/city?

3DMinh3DMinh Posts: 244
edited October 2021 in Product Suggestions

Hi,

Since there are quite a lot of pirate content on daz3d, can someone help me find the pirate era town and city? Like between the 1650s and the 1730s.

I'm also looking for interior scene (not on the ship) of the town during this era.

Thank you very much.

Best regards,

Minh

Post edited by 3DMinh on

Comments

  • margravemargrave Posts: 1,822

    Skull Cove Complete | Daz 3D

    It's 3Delight only, though. Not sure how well the texture maps will hold up for a product that's a decade old.

    You could probably kitbash something yourself with Faveral's medieval village sets and one of PW Production's big island environments.

    Or, if you want to take the plunge, Kitbash3D has a pirate city set for $200. It takes a bit of work converting the materials over, but once you do they look great.

  • 3DMinh3DMinh Posts: 244

    margrave said:

    Skull Cove Complete | Daz 3D

    It's 3Delight only, though. Not sure how well the texture maps will hold up for a product that's a decade old.

    You could probably kitbash something yourself with Faveral's medieval village sets and one of PW Production's big island environments.

    Or, if you want to take the plunge, Kitbash3D has a pirate city set for $200. It takes a bit of work converting the materials over, but once you do they look great.

    Hi,

    Thank you for your suggestion. May I ask, how much work I have to do to make Kitbash3D's set look good ? Can you link me to the discussion about this, or just give me general ideas about the converting process?

    Thank you.

    Best regrads,
    Minh

  • 3DMinh3DMinh Posts: 244

    WendyLuvsCatz said:

    or wait for this

    https://www.daz3d.com/forums/discussion/526811/coming-soon-pirate-shipping-dock-houses-commercial#latest

    Hi,

    I think it looks quite modern? I'm looking for a set that resembles the look of the movie "Pirate of the Caribbean" so I think this looks too modern.

    But otherwises it is really nice.

    Thank you very much.

    Best regards,

    Minh

  • margravemargrave Posts: 1,822

    3DMinh said:

    Hi,

    Thank you for your suggestion. May I ask, how much work I have to do to make Kitbash3D's set look good ? Can you link me to the discussion about this, or just give me general ideas about the converting process?

    Thank you.

    Best regrads,
    Minh

    That depends on how well you know Blender and Daz Studio.

    If you know what you're doing, you can get it done in maybe an hour or two. But if you're not familiar with .obj import/export settings and how materials work, you could spend a day on it and then learn you just shot yourself in the foot at the beginning.

    Some tips:

    • Kitbash3D assets come as one giant .obj file. Use Blender's Append feature to import individual buildings and avoid overloading your system.
    • In Blender, delete the empty/null object to move the pieces back to world origin.
    • Make sure the material names match between every building when you export it. If they do, you can create Material presets in Daz and apply materials to other buildings very quickly. After you're done with a building, make sure to hit File -> Clean Up -> Recursive Unused Data-Blocks to remove its data from memory, or else Blender will append numbers to the end of every new material you load in.
    • Always make sure "Write UVs" and "Write Materials" are checked when you export and import .obj files.
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,232
    edited October 2021

    for what it is worth, using PotC as your reference for authenticity is not as accurate as historical drawings, paintings etc because it is a modern movie and those are heavily embellished, romanticised etc.

    Honestly Assassin's Creed Black Flag is probably more authentic as Ubisoft pride themselves on that sort of thing so much so that when the Notre Dame burnt their Unity game model was referenced for some of the restoration plans.

     

    Post edited by WendyLuvsCatz on
  • Beat578Beat578 Posts: 191

    I Still love the very old Tortuga Set at Rendo : https://www.renderosity.com/rr/mod/bcs/tortuga-port-of-pirates/69397/

    It reminds me very much of the Pirates Movies or the original houses in the nice old Disney Ride. 

  • 3DMinh3DMinh Posts: 244

    WendyLuvsCatz said:

    for what it is worth, using PotC as your reference for authenticity is not as accurate as historical drawings, paintings etc because it is a modern movie and those are heavily embellished, romanticised etc.

    Honestly Assassin's Creed Black Flag is probably more authentic as Ubisoft pride themselves on that sort of thing so much so that when the Notre Dame burnt their Unity game model was referenced for some of the restoration plans.

     

    Hi,

    Good to know that. I've always thought PotC is historically accurate. However, my aim is just to replicate the look of that movie particularly, not for authenticity. I just love the look :D.

    Thanks for the info.

    Best regards,

    Minh

  • 3DMinh3DMinh Posts: 244

    margrave said:

    3DMinh said:

    Hi,

    Thank you for your suggestion. May I ask, how much work I have to do to make Kitbash3D's set look good ? Can you link me to the discussion about this, or just give me general ideas about the converting process?

    Thank you.

    Best regrads,
    Minh

    That depends on how well you know Blender and Daz Studio.

    If you know what you're doing, you can get it done in maybe an hour or two. But if you're not familiar with .obj import/export settings and how materials work, you could spend a day on it and then learn you just shot yourself in the foot at the beginning.

    Some tips:

    • Kitbash3D assets come as one giant .obj file. Use Blender's Append feature to import individual buildings and avoid overloading your system.
    • In Blender, delete the empty/null object to move the pieces back to world origin.
    • Make sure the material names match between every building when you export it. If they do, you can create Material presets in Daz and apply materials to other buildings very quickly. After you're done with a building, make sure to hit File -> Clean Up -> Recursive Unused Data-Blocks to remove its data from memory, or else Blender will append numbers to the end of every new material you load in.
    • Always make sure "Write UVs" and "Write Materials" are checked when you export and import .obj files.

    Hi,

    Thank you very much for the the tips. I'll try it out.

    Best regards,

    Minh

  • 3DMinh3DMinh Posts: 244

    Beat578 said:

    I Still love the very old Tortuga Set at Rendo : https://www.renderosity.com/rr/mod/bcs/tortuga-port-of-pirates/69397/

    It reminds me very much of the Pirates Movies or the original houses in the nice old Disney Ride. 

    Hi,

    I was about to buy that set :D. It is very old though, so I'm waiting for a newer item.

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