Pants up/down - G8M Clothing
snakeartworx
Posts: 1
I'm sorry if I ask a question already answered somewhere on the forum, but I couldn't find a solution for my problem.
Is there a way to easily pull up/down the G8M pants/shorts with natural looking result? I tried Fit Control plugin, but it doesn't work on some custom characters (I get the message "Please select Genesis 8 Male and try again").
What I try to achieve is a scene with character pulling up the pants.
Thanks for any help.
Comments
dForce is probably the only way to do this, or an external application with cloth draping tools. A morph can chnage the shape but it can't change the way that the bends affect the model, so if - for example - you character had the pants on one leg and had the knee bent to insert into the other leg the matching leg of the pants would already be bent, rather than hanging straight. There are some clothing sets with baked-in drapes (simulations turned into a morph) but those work only with poses specifically matching the morph.
Dforce MAY getyou natural looking depending. Using your fit controls to get them loose around the characteris your first part before applying dforce addon to them. If the clothes hug the body they may not slide down like you want when simulating. Even then the results maybe ehh. For the best results you will have to take it to Blender and sculpt them. Richard mentioned making them into a morph, you CAN do that, but if it's for a single shot then don't bother with converting it to a morph, just bring it in as a static obj. This however requires you have your character posed and positioned EXACTLY how you want, and you won't be able to really move them after you do this. But this is the ONLY way to get the absolute best natural results, but it's also going to depend on your own art skills.
1. Position your character EXACTLY. Position with fit controls CLOSE to what you want to achieve if possible without them getting all distorted. Unparent your character from any groups it maybe in, this may cause you to need to reposition it but is critical for this to work correctly.
2. Delete everything in the scene except the character and clothes. Might best save this as a new scene if you need to come back.
3. Unparent the pants from the character, but leave the Fit control still to the character.
4. Group the character but don't add the pants to that group.
5. Hide the character group to where ONLY the pants are visible in the scene then Export the pants as an OBJ. Make sure you have Ignore Invisible Nodes checked, X=X, Y=Y,Z=Z, Scale 100%.
6. Hide the pants and unhide the character group, Export character as an OBJ.
7. Launch Blender, Import Character.OBJ and Pants.OBJ seperatly, On right side options Select Keep Vert Order and check Poly Groups.
8. You should have have the Character and Pants in blender lined up with one another as they were in Daz. Select Pants then Select Sculpt Mode. [[You are bringing the Character in as a reference only.]]
9. Use Mask lasso to identify the parts of the pants like the legs you don't want to be altered from sculpting. Use Nude, Elastic Dform and snake hook to edit them. use Smoothing if neccessary but be careful with Adjust the Brush radius to like 200 to 400 as needed. Also keep in mind the brush effects smaller areas as you zoom in and larger as you zoom out. Tweak tweak tweak until you are satisfied.
10. When done or test how it looks, with Pants selected in Blender, Export again as another OBJ and make sure on the right you have, Selection Only checked, and drill down Geometry and the very last Keep Vertex Order checked.
11. Drag your modified pants obj back into blender. It should line up exactly in the scene where you want it.
12. Click on the surface tab for the original pants in the scene, and copy it's materials over to the new imported pants.
13. Hide the original pants.
14. RENDER!
dForce is efficient for uncontrolled movements induced by body animation or even better simple collisions for a still frame.
But for more controlled clothes effects you might need to think Marvelous Designer, Blender, etc. where you can in real time act on the cloth and push/pull it any way you want.
If your aim was to let pants fall it could be possible with just dForce. But if your aim is to pull them up it's gonna be trickier.
dForce Magnet (https://www.daz3d.com/dforce-magnet) is your best option.