Rokoko Motion Capture

Wanted to learn motion capture, and I was wondering if anyone is familiar with this program? It sounds expensive awesome and I've seen quite a few videos on it + DAZ3D. But it's always been outside of Daz.

Have you guys tried this one? And is it possible to use these animations BACK in Daz for rendering and such?

Comments

  • charlescharles Posts: 846

    Haven't seen this for sometime, looks like it came a long way. As far as expsneive, then I would expect it creates some really good mocap, and with that you could recoupe that investment if you know how to sell them.

     

  • CaligoCaligo Posts: 18

    charles said:

    Haven't seen this for sometime, looks like it came a long way. As far as expsneive, then I would expect it creates some really good mocap, and with that you could recoupe that investment if you know how to sell them.

     

     Haha, totally! I just don't want to dish out so much money only to have issues with reimporting animations back into Daz. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

    from what I can gather reading what other's post, since I cannot afford either, Mobu is the best way to get them into DAZ

  • GordigGordig Posts: 10,053

    WendyLuvsCatz said:

    from what I can gather reading what other's post, since I cannot afford either, Mobu is the best way to get them into DAZ

    Mobu is probably the best for what it does, but given how limited its functionality is, it's kind of shocking how expensive it is.

  • wolf359wolf359 Posts: 3,828

    @Gordig

    Autodesk motionbuilder does  not have "limited" functionality.

    it is compatible with nearly every mocap system in the world and easily adapted to propritery systems ,via its SDK, to support capturing from quadripeds,birds etc.

    ALL of the major VXF houses from the "Framestore"(Avengers)
    to Weta Digital(Avatar) uses motionbuilder

    Most of the major game dev companies as well

    If you invest in a Rokoko capture suit to use with Daz genesis, you will need a separate software that can parse the mocap and  retarget it to the Genesis Rigs and convert it to exportable BVH .

    Your options are, of course, MOBU.

    or...RL 3DX

    or you can use the free ROKOKO plugin for Blender to retarget
    the motion to G8 and render in Cycles or EEVEE.


     

     

      

  • CaligoCaligo Posts: 18

    I see! Thanks everybody for the advice! I suppose I'll invest in Rokoko, then I'll probably give the Blender plugin a try since I'm pretty familiar with Blender. But I'd still like to look into MOBU.

  • GordigGordig Posts: 10,053

    @wolf359 all I meant by "limited functionality" is that it's a highly specialized program, in that it doesn't do very much, regardless of how well it does it. It's more expensive than Maya, which is quite capable for animation on top of all its other functionality. 

  • wolf359wolf359 Posts: 3,828
    You could make the same statement about Marvelous Designer...but people who depend on it find the cost completely justified.
  • WendyLuvsCatz said:

    from what I can gather reading what other's post, since I cannot afford either, Mobu is the best way to get them into DAZ

    I feel ya, Wendy. But Maya Indie works well, too, and is $289 per year the last time I checked. There's also the newly released Houdini 19, which also has an indie version for a similar price, and with the new emphasis on character animation in KineFX, has some cool new features like procedural secondary motion.

    In true Boromir fashion, "One does not simply learn Houdini", I know, but it is becoming just too powerful to not at least consider...

     

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 2,946
    edited October 2021

    Gordig said:

    WendyLuvsCatz said:

    from what I can gather reading what other's post, since I cannot afford either, Mobu is the best way to get them into DAZ

    Mobu is probably the best for what it does, but given how limited its functionality is, it's kind of shocking how expensive it is.

    I would point out that Motionbuilder bakes much, much faster than Maya, is more stable, and Maya still doesn't have all the filters that MoBu does, irrelevant until you really need one of the missing ones.

    Post edited by TheMysteryIsThePoint on
  • wolf359 said:

    You could make the same statement about Marvelous Designer...but people who depend on it find the cost completely justified.

    This.

    If a particular software makes the difficult easy or the impossible merely difficult, the cost can easily be justified as the difference between the project going forward as you envisioned it, or as something that you're not really satisfied with. I don't appreciate having to pay for MD, but... it works like black magic and "I got 99 problems, but cloth sim ain't one of them".

  • GordigGordig Posts: 10,053
    edited October 2021

    wolf359 said:

    You could make the same statement about Marvelous Designer...but people who depend on it find the cost completely justified.

    I was going to disagree with you because of the massive price difference, but then it became apparent to me that I had never looked at enterprise pricing. That is still a very important difference, though. $39/month for MD is quite manageable for a hobbyist like me, but there is no such hobbyist pricing for Mobu, which is nearly quadruple the price.

    edit: MORE than quadruple the price, actually. Mobu is even more expensive than I remembered.

    Post edited by Gordig on
  • wolf359wolf359 Posts: 3,828
    edited October 2021

    @Gordig , Hobbyists do not have teams of professional mocap performers
    including live horses etc. that need to be captured and parsed all at once.

    You are not MOBU's target Demographic.cool

     

     

    Hobbyists need to understand something.

    for major film VFX houses like ILM
    or game companies  like Epic or ubisoft,
    the single largest expense is the cost of paying the highly skilled labor.
    The cost of paying for the Maya,MOBU,Houdini Licenses are nothing by comparison.cool

    Honestly IMHO a Daz hobbyist "needs" MOBU like suburban houswife "needs" a formula one race car.


    MOBU is purely designed for $$ expensive$$human mocap systems that can capture multiple actors (face and body at the same session), including holding weapons etc.

    I get it ..some daz users may invest in a Rokokko  mocap suit (over $ 1000  USD ?)
    in that case, a one time outlay of about $550 USD for a perpetual license of iclone& 3DX pipeline is a more reasonable option for parsing the capture data & generating Daz studio compatible BVH.

     

     

    Post edited by wolf359 on
  • FirePro9FirePro9 Posts: 456

    Both Rokoko and Noitom mocap suits can be used to generate BVH files that can be directely imported into DAZ.  It is best to use Genesis 1 figures for import process. I've posted how to do the import on other threads here at DAZ.

  • I have an Optitrack mocap rig, and I've been using Reallusion 3DXchange to retarget bvh files I generate to work with iClone and Daz, and I'm pretty happy with the results.

  • GordigGordig Posts: 10,053

    wolf359 said:

    You are not MOBU's target Demographic.cool

    That's never stopped me before.

    Honestly IMHO a Daz hobbyist "needs" MOBU like suburban houswife "needs" a formula one race car.

    Mobu is not CONTRARY to the needs of a hobbyist or novice the way a formula one car is for a housewife. Where would she put the groceries? Also, they're not street legal, so she wouldn't even be able to leave the house unless she and all the places she might need to visit happened to be on a designated race track. A hobbyist can still make use of Mobu - I know I did - even if they're not able to take full advantage of all its functionality. A closer analogy would be something like a Parker Fly: they were expensive, very technologically advanced guitars with features that a novice might not use or even understand, but they were also just great guitars to play. 


    MOBU is purely designed for $$ expensive$$human mocap systems that can capture multiple actors (face and body at the same session), including holding weapons etc.

    I get it ..some daz users may invest in a Rokokko  mocap suit (over $ 1000  USD ?)
    in that case, a one time outlay of about $550 USD for a perpetual license of iclone& 3DX pipeline is a more reasonable option for parsing the capture data & generating Daz studio compatible BVH.

    You're assuming the conclusion. Mobu costs as much as it does because that is how much Autodesk has decided to charge for it. It's worth asking why Autodesk made Maya Indie, and why there is no comparable indie/hobbyist option for Mobu as well. To go back to your earlier point about skilled labor being the largest expense of a studio, dwarfing the licensing of software, how would someone get good with Mobu in the first place if they've decided to price it out of the reach of hobbyists and novices? Again, Mobu is still useful even if one doesn't have a full suite of mocap suited actors.

  • wolf359wolf359 Posts: 3,828

    Again, Mobu is still useful even if one doesn't have a full suite of mocap suited actors.


    you just contradicted your previous claim that MOBU was overpriced for what it does.


    If you are not using it to parse and retarget  your own mocap data from a  physical capture system,
    then it is only really useful for retargeting third party mocap data that already exists
    ( mixamo etc) via the autodesk HIK control rig system.

    There are already less expensive ways( other than  paying a MOBU sub) to retargted existing mocap data to your iclone,poser or daz Characters ,as I demonstrate
    with several videos on my youtube channel


     It's worth asking why Autodesk made Maya Indie, and why there is no comparable indie/hobbyist option for Mobu as well

     

     Maya is a full 3DCC like blender or C4D where a single artist can be very productive in many aspects of production from modeling ,riggging, to VFX simulations.

    MOBU is a specialized tool for a very specialized task and has no equal 
    in the industry ATM. 

     

     

      

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