Converting .mc6 material files for use in DAZ Studio
contedesfees
Posts: 254
DAZ Studio does not recognize .mc6 material files. Is there a means or a utility that can convert those files so that they operate in DAZ Studio 4.15? For example, the splendid Eternal Kyra Hair works very nicely with G2F figures. But DAZ Studio ignores attempts to apply any of the .mc6 materials to it. Thanks to one and all.
Post edited by contedesfees on
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I haven't used Poser in a very long time, is there not an export option to OBJ or FBX? That should have options to convert them to JPG or PNG.
DS is able to read mc6 material files, but as with all poser materials it will only read the basic settings from it so applying them may not do much in DS.
Going by what you posted I take it you can see the MC6 files in DS, it's just that they aren't doing anything.
If that's the case then that is pretty normal behavior, the problem is DS can only see the Poser 4 material section of any Poser material, so if there are no textures in that section then DS doesn't have anything to load.
Not much you can do to convert them as you are dealing with Poser shader nodes.
Thanks Charles, Leana, and Bejaymac. Your replies are appreciated. It looks hopless, but I think I'm going to keep trying.
You might find this will help to a certain degree https://www.deviantart.com/cyonixgfx/art/Converting-mc6-Files-to-pz2-194920273
Back when that tutorial was made DS couldn't even see MC6/MT5 files let alone read them, that changed a few years back, so that tutorial is no longer needed.
The attached image shows the normal problem with Poser material settings on products not sold here.
From "KdColor" down to "reflectionStrength" is the Poser 4 material settings, that is the only part of any Poser material settings DS can read, and btw that image came from a PP2 rather than an MC6 but the settings are the same regardless of the file extension.
As you can see there are a few lines with "NO_MAP", that is where the textures would normally be for DS to see them. The textures are buried deep in the "shaderTree" part of the material, which means Poser Material room shader nodes, and DS can't read those.
Basically you have to create your own surface settings for the product in DS.
There is this https://www.sharecg.com/v/84580/browse/10/Software-and-Tools/MC6-to-PZ2-Batch-Converter
The problem with Eternal Kyra materials is not that they're mc6, it's that they use poser material room nodes (as mentioned on the product page). converting them to pz2 won't help.
Belated but heartfelt thanks to Platnumk, Bejaymac, WendyLuvsCatz, and Leana. The solution to this conundrum appears to be a contested matter, inspiring a variety of contradictory opinions. There's nothing to do but subsitute theory with practice. Thanks again to all who replied. It is appreciated.
Not sure whether this is any help, Example Lil Bit Country, Karth, go to Textures find Karth Lil Bit Country, find the textures. Then click on the item that you want to change, Browse in the little arrow next to diffuse colour, look for Karth LI Bit and click on the texture you want, should be able to use the textures at least but as for the shaders not much else you can do. Hope that helps xxx