Collada export twists pectoral bones
![johann.hesters_2e9dd0ece9](https://secure.gravatar.com/avatar/1eb55d480136914a4fcc9f8307e9d84e?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F1eb55d480136914a4fcc9f8307e9d84e_100.png)
Hello!
I am exporting Genesis 2 as a Collada file to Blender.
This works fine, but one thing is really strange:
The pectoral bones point in the wrong direction as seen in my screenshot.
Is this a Blender problem or a DAZ problem?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/b5/5dccf10738b20c28b86165e24aa525.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/b5/5dccf10738b20c28b86165e24aa525.jpg)
pectoral1.jpg
379 x 823 - 35K
Comments
Did nobody else ever notice this problem?
I describe a similar problem from 2 years ago here:
http://www.daz3d.com/forums/discussion/18453/
Make noise in that thread, we need a game dev forum to discuss such stuff and find workarounds. Could also be a problem with Blender. Have you tried importers of other software?
I could tell you another trick. But there is a "export problem" thread each week here and without a game dev forum to collect that stuff I don't feel motivated...
[I'm sure I already aswered 10 minutes ago, post got lost somehow...]