Collada export twists pectoral bones

Hello!

I am exporting Genesis 2 as a Collada file to Blender.

This works fine, but one thing is really strange:

The pectoral bones point in the wrong direction as seen in my screenshot.

Is this a Blender problem or a DAZ problem?

pectoral1.jpg
379 x 823 - 35K

Comments

  • edited December 1969

    Did nobody else ever notice this problem?

  • edited December 1969

    I describe a similar problem from 2 years ago here:
    http://www.daz3d.com/forums/discussion/18453/

    Make noise in that thread, we need a game dev forum to discuss such stuff and find workarounds. Could also be a problem with Blender. Have you tried importers of other software?

    I could tell you another trick. But there is a "export problem" thread each week here and without a game dev forum to collect that stuff I don't feel motivated...

    [I'm sure I already aswered 10 minutes ago, post got lost somehow...]

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