G8F Custom Full Body Morph T-Pose to default G8F A-Pose
Hi, i'm new here, so bear with me please, i'm having a problem posing my Genesis 8 Female back to default A- pose after dial up to my custom Full body morph. The Full story is i want G8F to morph into 1 of the 3D figure character i found, but the problem is that character is in T-Pose. i got it to morph exactly as the character, but if i have no idea how to make it pose exactly as G8F default pose, mainly on arms n legs, the goal is so that the character can use any G8F pose available without making it pose in weird way and with minimum fix needed afterward. If i use any of the pose, lets say from DAZ basic Poses, when its in T-Pose, the G8F will definitely not pose same as in the image/picture/thumbnail. Here are the breakdown of my workflow & where i stuck:
1. Export G8F & the downloaded 3d figure(in T-pose) to Blender.(DONE)
2. Morph G8F to match the 3D figure using shrinkwrap & sculpting.(DONE)
3. Import G8F back to Daz studio in form of morph using morph loader pro. (DONE)
4. Dial Up the morph to 100% & Adjust rigging to shape(with all box ticked).(DONE)
5. with Edit Mode turn on, Open ERC freeze so rig will follow the morph dial.(DONE)
6. with morph dialed to 100%, Pose G8F to match with default G8F A-Pose as much as possible, mainly after collar bone & Thigh Bone. (here where im stuck & dont know how to proceed)
7. Export G8F & import back using morph loader Pro. (Not yet).
8. Save Morph. This morph will allow me to morph G8F to match to the 3D figure while maintaining ability to use any available G8F pose.
Any1 have suggestion on how to proceed? i hit dead end here & i cant find solution from google. So far i do it manual posing but its not accurate enough.
Comments
It might be simpler to adjust the shape to an A pose in Blender before importing the morph.