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...one of the reasons I have a catalogue of saved installers all the way back to Daz 1.81. .For example for big scenes I'll use 4.11 to avoid the VRAM hit on my Titan X that newer versions of Iray impose to compensate for the lack of RT cores.
A very good point and a very reasonable argument.
I have spent the last week or so trawling Google to try and find the previous version for my Mac, as my previous back ups failed and i was not able to re-install the previous version after installing 4.20 through DIM.
I contacted Support who very promptly replied (within 24hrs) that they do not support any previous versions of the software, to which replied and have heard nothing back since (6 days ago).
My reasons for trawling Google, and I believe the reasoning for other users, is that we would rather try and fix the problem ourselves (before contacting Support) and then just "get on with it".
As indivuals, we all have our own problems, time restraints, working conditions etc. and i strongly feel that Support should do everything they can to support this and in doing so alleviate the pressure on themselves.
outrider42 had a very valid argument. I just wanted to add my personal experience to this.
maybe if that is their attitude people should start returning faulty products because I believe that overrides any 30 day limit in most countries. I know the ACCC in Australia would consider faulty goods worthy of a full refund, I believe Paypal has recourse fot that too because if they refuse to provide a working build for products they sold you after removing functionality they have in effect sold you faulty products.
I did save a backup and have multiple builds but honestly how many people do that for every software they use, imagine if Adobe removed the ability to import jpg for example because they claimed it was a bug they shouldn't have had how people would react.
I agree with Outrider42, users needs to rollback to a working version of the software to avoid interrupting their works. Not all DAZ Studio users are hobbists, there are also professionals who gets really damaged by those fixed and unfixed bugs.
There's isn't even the need to use their servers' space, FileHippo or a similar service should be enough to distribute old releases.
I have backups of DAZ Studio 4.12 but I'm in the constant fear of losing them for any reason and have to stop making my animations since 4.20 is too broken.
they could put them on Github FFS
That is not, as far as I am aware, for distributing closed-source projects without code.
well I am sure they could find somewhere suitable to host them even if they chose a legacy fee option to cover the costs!!!
The "forumites" could even send some of their excess HD's along with sunflower seeds and carrots (for The Hamster)
Seeing how I can't make the beta keep a layout after restart, shall I assume that this is still broken? :)
Are you using the latest beta (4.20.0.3)? The layout issue has been fixed in the latest release.
@DoctorJellybean
This may not be true for all beta users, I for one am on 4.20.0.3 and cannot save toolbars or even import toolbars.
Also re: 4.20.0.3 functionality of the Hexagon Bridge has been removed. When I send back to DAZ from Hexagon I can only name a morph, overwright a morph and put it in a category, all other options are missing. It could be just me, but just because DAZ says it is fixed doesn't seem to mean that it is fixed for everyone.
With all the complaints here, I am not going to go as far as 'DAZ Devs don't test', but will go so far as saying that it is apparent that their testing (at least their regression testing) needs a process overhaul.
Check in the options (press F2 on your keyboard) in the last tab called Bridges if you have the Advanced mode activated.
Please try saving\importing a toolbar again and post the full log.
Is there a way to select a single toolbar and export/import just that one, or is the entire set of toolbars always exported/imported?
DoctorJellybean, yes, I,am on this version. I can't import previously saved layouts from my good saves, nor create one and get it back after restarting DS.
Please try again and post a full log.
If that is their attitude, I wonder why they have a Tech Ticket Tracker option of "Earlier Version Request". It must be so they can filter those requests out quickly and refuse.
This is what "General" releases are for and is why products which have significant external dependencies on things like hardware or the format of previously authored data tend to keep older "General" releases available. Releases (="General") have support; they get bug-fixed, Release Candidates (="Public") don't get support and are always at least one version ahead of any full Release because they they are candidates for the next full Release. There are periods, often quite long periods, where there are no Release Candidates available, but there is always a Release Candidate before any Release happens.
Things like dropping parts of the UI should be detected in a Release Candidate but if not then there should be a bug-fix release of the Release; that should happen in an RC which only has that change. It's quite possible for there to be two RC lines happening in parallel, one with minimal bug fixes for showstoppers in the current Release the other with RCs for the next Release.
Things have changed over the last 20 years. Now Linus releases a new version of the eponymous kernel every two weeks, 20 years ago when I was involved in commercial software development a product release only happened every 2 years, minimum. So old fashioned product releases are now given the TLA "LTS" (Long Term Support) and that is pretty much essential. No one in their right mind would use a "Release" for anything that had to work and keep on working.
Time for DAZ Studio to actually produce a LTS product. Not 4.20 or 4.16, perhaps something in the range 4.12-4.15, and something which does itself get proper support - like having its own, separate, release and release candidate channels.
The settings are in one file or, maybe, several files which contain all the settings of a particular type, not for a particular purpose (e.g. particular toolbar). I think the toolbars are in %AppData%/DAZ 3D/{Studio4,Studio4 Public Build}/toolbars.dsx So everything gets saved/loaded at once.
The AppData .dsx files can be copyied and backed up and if "Studio4 Public Build" doesn't exist they get copied from "Studio4" (i.e. the release). When instances are created they get copied from the corresponding parent directory (Studio4 or Studio4 Public Build), although there were some changes to the behavior in 4.16.
The files are just pseudo-XML (no schema), they can be viewed in notepad (etc) and even editted with apprpriate care.
DoctorJellyBean, here's a copy of the log. In that one I have tried toload and save a few things, then restart the program. When I got back in, my toolbar was gone again.
Thanks.
I noticed the following messages in the log:
Do those files actually exist? If so, what are the file premissions, e.g. are they read-only?
No, they don't. And no matter what I do they don't seem to be created either.
That sounds like folder permissions. If you are willing to try an easy potential fix/check, make sure Studio isn't running and rename this folder:
%AppData%/DAZ 3D/Studio4 Public Build
Rename it to %AppData%/DAZ 3D/_Studio4 Public Build (add an underscore before Studio4).
Restart DAZ Studio and that folder should be recreated and hopefully the missing files will be created.
According to the log, some Iray libs are failing to load. How did you install this release? I mean did you use Install Manager (DIM)? If you did, can you remember if vcredist was allowed to run (normal part of installation via Install Manager).
If you are referring to;
Those are there for everyone, one can be created by one self and it stops complaining, but the other one is deleted at startup even if created
Ok I tried the fix, loaded City Limis Lite and added some stuff in the tool bar. It didn't take.I'll try to remove the release, delete every daz3d reference in the appdata, reboot and reinstall it. Who knows? but it'll have to be tomorrow.
It's also caused by the Windows 10+ ransomware protection; even if DAZStudio was allowed through before changing the installation path or installing the public release for the first time will hit ransomware protection issues. I have the following allowed through:
DAZStudio.exe (both general and public)
shaderdl.exe (only public)
cmgen.exe (both general and public)
DAZCentral.exe (not necessary with DIM, I was checking it out)
vcredist_x64_vc10.exe (the one in DAZ3DIM1)
DAZDIMHelper.exe
DAZ3DIM.exe
It's pretty much necessary to watch for every message warning that a program was blocked and deal with it. I typically turn ransomware protection off before launching DIM to install a major update; there's just too much to go wrong.
The second, at least, is not a default - and it could well be on an external drive or otherwise not available (-2 "Invalid path"). In any event they are not directly relevant to the question asked.
K is not even external, it's a fixed drive that I always used for this. I just tried to uninstall it all, reinstall DS beta and the PostGRSQL through DIM. I then picked City Limits Lite, applied it, left. When I loaded DS again, the toolbar was gone again. I tried it with simply loading City Limit Lite and leaving the bar as normal, same deal, the bar is gone.
I also took a look at the anti-ransomware bit and I'm told the page is unavailable because my IT won't allow it. Must DIM be launched as admin or something?
Jbowler, where do you allow these files? Exploit Protection?
DIM can't be run as Admin.
There is more info on the protection in this article:
https://www.theverge.com/22889631/windows-10-11-ransomware-defense-security-how-to
How exactly is IT involved with your system?