What render setting complies with ACES?

ACES (Academy Color Encoding Systems) is a series of guidelines and specifications for every type of color management, from image capture to post-production to distribution. The ACES color space includes everything the human eye can see, meaning there are no restrictions or limitations of the color space.

How does DAZ comply with or emulate this? Spectral Rendering and f/stop settings? Pushing the f/stop to 15 seems to help but does not apper to achieve ACES quality. Are there any instructions to be found here?

Comments

  • margravemargrave Posts: 1,822

    https://blog.irayrender.com/post/622518077983211520/hi-im-using-daz3d-iray-for-a-while-i-would-like

    If you use the raw HDR, you can do ACES tonemapping. I would assume, if Daz3D does add an ACES tonemapping option, it would be in the tonemapper.

  • I guess that's a big "if"

  • Sven DullahSven Dullah Posts: 7,621

    Heh I figure I'm priviliged as a 3DL user then. I have 4 tonemapping methods to chose from: No tonemapping, Reinhard, Unreal and Aces. I aso have a slider so I can mix in just the amount of tonemapping I want. I also can override or turn off the  tonemapping for any given surface in the scene, which is a cool feature.

  • Sven Dullah said:

    Heh I figure I'm priviliged as a 3DL user then. I have 4 tonemapping methods to chose from: No tonemapping, Reinhard, Unreal and Aces. I aso have a slider so I can mix in just the amount of tonemapping I want. I also can override or turn off the  tonemapping for any given surface in the scene, which is a cool feature.

    Where do you have these options? If you use 3Delight as engine  I dont even have tonemapping as an option. 

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2021

    Cryphius said:

    Sven Dullah said:

    Heh I figure I'm priviliged as a 3DL user then. I have 4 tonemapping methods to chose from: No tonemapping, Reinhard, Unreal and Aces. I aso have a slider so I can mix in just the amount of tonemapping I want. I also can override or turn off the  tonemapping for any given surface in the scene, which is a cool feature.

    Where do you have these options? If you use 3Delight as engine  I dont even have tonemapping as an option. 

    They are not implemented in the standard DS 3DL stuff, unfortunately. If you use wowie's AWE Shading Kit for scripted pathtracing you'll find the tonemappings options included in the AWE -environment. Btw. this stuff is free and DIM compatible:)

     

    awe env1.png
    1280 x 647 - 534K
    awe env2.png
    1280 x 644 - 530K
    Post edited by Sven Dullah on
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