What render setting complies with ACES?
Cryphius
Posts: 64
ACES (Academy Color Encoding Systems) is a series of guidelines and specifications for every type of color management, from image capture to post-production to distribution. The ACES color space includes everything the human eye can see, meaning there are no restrictions or limitations of the color space.
How does DAZ comply with or emulate this? Spectral Rendering and f/stop settings? Pushing the f/stop to 15 seems to help but does not apper to achieve ACES quality. Are there any instructions to be found here?
Comments
https://blog.irayrender.com/post/622518077983211520/hi-im-using-daz3d-iray-for-a-while-i-would-like
If you use the raw HDR, you can do ACES tonemapping. I would assume, if Daz3D does add an ACES tonemapping option, it would be in the tonemapper.
I guess that's a big "if"
Heh I figure I'm priviliged as a 3DL user then. I have 4 tonemapping methods to chose from: No tonemapping, Reinhard, Unreal and Aces. I aso have a slider so I can mix in just the amount of tonemapping I want. I also can override or turn off the tonemapping for any given surface in the scene, which is a cool feature.
Where do you have these options? If you use 3Delight as engine I dont even have tonemapping as an option.
They are not implemented in the standard DS 3DL stuff, unfortunately. If you use wowie's AWE Shading Kit for scripted pathtracing you'll find the tonemappings options included in the AWE -environment. Btw. this stuff is free and DIM compatible:)