Can you view HDRI before rendering?
wildbillnash
Posts: 756
I'm still learning about the HDRI, but I'm started using it more. One problem I have a lot of times I can't tell what the scene looks like until I render and most ofter my models are floating in the air, sometimes with their shadows. Is there a way to view it without rendering it first or viewing it in IRAY? Iray takes a long time to view sometimes. A couple of JDA HDRI's showed up in filament, but not all.
Comments
I tend to start with the scene and HDRI before putting other things in there and render just the environment and HDRI. Usually I just use Iray preview (the option is where you can change between textured and smooth shaded views near the top right corner) if I'm expecting to be rotating and changing exposure, rather than needing a full render.
If I've already loaded a lot of things in and I want to change the HDRI, I'll usually just hide everything apart from some of the scene and do the above.
When you say floating in mid air, it sounds as if you are using the HDRI as a ground too. You may want to look into this:
https://www.daz3d.com/iray-hdri-toolkit
Most of the stuff in that can be achieved yourself for free. There are a few threads a few years back when Iray was newer talking about how to do whats in that toolkit.
I've found this to be very useful:
https://www.daz3d.com/ibl-master-for-daz-studio
I don't own the Iray HDRI Toolkit so I can't say which product is better suited for your purposes. One point in IBL Master's favor, though, is that it can be used for Iray and 3Delight.
Like JMtbank said use the Iray mode or you can also use the new filament view mode which is less heavy and can use it to orientate your scene. Keep in mind usually HDR maps will be designed for characters to be set at 0,0,0 or close to. You can also create your own HDRI lighting in programs like affinity.
Thanks for the info, gang. As for as viewing it with Filament, mostly when I try to view an HDRI map it just a fuzzy blob of nothing around my figures, no scenery.