DForce Question related to Carrara
Headwax
Posts: 9,987
Greetings :)
Just a few questions about dForce in case someone knows the answers.
I noticed a few dForce things in the sale.
1) Can dForce be converted to normal figure clothing?
2) If so can it be then brought into Carrara.
3) Can you transfer morphs in Studio from one figure to another like you can in Poser? (Example- take morphs from Genesis 8 and add them to conformed clothing?)
and then take that figure with it's new moprhs into Carrara.
As an aside I have Veronika's transfer plugin for converting clothes from genesis 8 to Genesis 1.
thanks in advance
cheers from Oz
Comments
all the Dforce clothing sold at DAZ is rigged as well and can be autofitted to other figures
I also use this https://www.daz3d.com/dforce2morph to create morphs from simulations to use in Carrara
you can also do that with base resolution obj exports and morphloader hiding everything else in scene including eyelashes and attached buttons etc
separate surfaces work best like just a skirt and turn simulation to 0 on everything else
thank you for that Wendy.
Much obliged :)
I didn't know about that dForce2Morph thingy.
For that hair I'm working on (for Carrara), I did this:
Hint - when we simulate an animation, each frame along the timeline of the simulated results can be exported as a single OBJ and brought in as a morph, or made into a whole new conforming item or prop.
Here is some information on the tools for you: Content Creation Tools
These videos are a Big Help too!
Not on that page (but the channel is linked to at the bottom), this video shows the basic workflow of making a new clothing item, which works for making any conforming item:
When I spoke of making corrective morphs above, some can be a morph that we dial manually, say something the makes the neck wider, for example, while others can be controlled by the rotation of a joint or joints.
If it sounds complicated, it's not. Just me trying to explain. Josh does a great job of explaining it!
thank you again Dart for sharing your knowledge
I can hardly believe that I didn't mention that I buy dForce items, convert them down to Genesis 3, then to Genesis 1, and then either run them through dForce or through VWD.
VWD makes all 3D mesh compatible with one another ;)