Looking for a 3D Generalist for paid commissions
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in The Commons
Hello
I'm looking for a 3D Generalist with experience on exporting from Daz, Geographs, Morphs, Blender morph editing and some Unity experience is desired.
Some activities are:
- Export Daz models to fbx
- Merge Geographs
- Transfer Morphs from cloths/geographs to main figure
- Edit morphs
- Decimate figures, edit weights
The project is for an Indie Lewd videogame with top of the notch graphics.
msg me for more info.
Thank you.
Comments
Since there are no replies yet, and your post is still appearing to be seeking - one might assume that you have no takers.
So, here I be to offer a little info: ... Export models to fbx ... technically yes that's possible.
Merge Geographs ... you never made any did you? Geografts load attaching themselves in place on the figure they are made from and for. Not each other.
Transfer Morphs from cloths/geographs to main figure ... got that backwards. Morphs from figures are made from figure to clothing so that their clothing will fit them. IF what you are trying to do is have a solid figure wearing clothes, that is not done with morphs.
Edit morphs ... technically yes that's possible.
Decimate figures ... technically yes that's possible. Use the Decimator plug-in or a modeler.
Hello
Yeah I have been working with a 3D generalist that performs all the tasks mentioned above, he merged different geographs into the Genesis Figure and does any kind of edits with it while maintaining compatibility with all clothing. He also transfers the morphs from the G figure to the clothes so they can be exported as standalone fbx with morphs included, even the ones from the geaographs.
Since this person has some health issues I am looking for someone else who can help me with all this.
Regards
You could ask the person doing this for you to write up detailed instructions for you to do this yourself or at least so you have a set of work specifications for the next person you hire to do this for you so that you know that they'll be doing the work in the way that you've come to expect.