Looking for/Willing to Commission dForce Harem Pants with side slits

OldNorthridgeOldNorthridge Posts: 28
edited November 2021 in The Commons
Hi! I've been looking for this style of harem pants with a side slit that works nice with dForce? I know the Zahra harem pants exist and are great, just looking for the side slit style too, if it's on a store or if anyone knows someone I can commission to have it made. I actually have quite a few customs pieces I'd like the commission too. Thanks!
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Post edited by OldNorthridge on

Comments

  • chris-2599934chris-2599934 Posts: 1,835
    edited November 2021

    How about this: https://www.daz3d.com/dforce-suriya-outfit-for-genesis-8-female

    It was in the $1.99 sale last week, but for some reason isn't (currently) in the catch-up.

    Post edited by chris-2599934 on
  • chris-2599934 said:

    How about this: https://www.daz3d.com/dforce-suriya-outfit-for-genesis-8-female

    It was in the $1.99 sale last week, but for some reason isn't (currently) in the catch-up.

    Yeah, I tried that. The bands/shingaurds on the legs dont help much, and the fabric itself doesnt get very baggy. Looking for something very loose and silky. Thanks for the help!!

  • RGcincyRGcincy Posts: 2,837

    OldNorthridge said:

    Yeah, I tried that. The bands/shingaurds on the legs dont help much, and the fabric itself doesnt get very baggy. Looking for something very loose and silky. Thanks for the help!!

    For bagginess, go to the pants leg surface and increase the Simulation parameter Contraction-Expansion to 105 or 110%. That will add extra fabric to flow. If everything is one surface, you may have to use a weight map to keep the fabric at the hips from sliding down.

  • RGcincy said:

    OldNorthridge said:

    Yeah, I tried that. The bands/shingaurds on the legs dont help much, and the fabric itself doesnt get very baggy. Looking for something very loose and silky. Thanks for the help!!

    For bagginess, go to the pants leg surface and increase the Simulation parameter Contraction-Expansion to 105 or 110%. That will add extra fabric to flow. If everything is one surface, you may have to use a weight map to keep the fabric at the hips from sliding down.

    Oh didnt know you could play with the sim settings, I'll definitely try that.

    But for me, I need something without those shinguards.

  • NorthOf45NorthOf45 Posts: 5,547

    If you search for "Harem" you will see every available style of harem pants in this store. The only other one with slit legs is for V3.

    dForce Zahra Outfit for Genesis 8 Females (not slit)
    Wish Granter Outfit for Genesis 3 Female(s) (not slit)
    As You Wish: Genie Outfit for Genesis 2 Female(s) (not slit)
    RW Persian Princess for Genesis 2 Female(s) (not slit)
    Classic Fantasy: Persian Dream for V4 (not slit)

    Several more for V3, The Girl, or Aiko 3. They can easily be converted to dForce, so fitting isn't really an issue. Materials are a little dated, but that's what shaders are for. There is a gossamer shader pack in the PC for a Day...

  • NorthOf45 said:

    If you search for "Harem" you will see every available style of harem pants in this store. The only other one with slit legs is for V3.

    dForce Zahra Outfit for Genesis 8 Females (not slit)
    Wish Granter Outfit for Genesis 3 Female(s) (not slit)
    As You Wish: Genie Outfit for Genesis 2 Female(s) (not slit)
    RW Persian Princess for Genesis 2 Female(s) (not slit)
    Classic Fantasy: Persian Dream for V4 (not slit)

    Several more for V3, The Girl, or Aiko 3. They can easily be converted to dForce, so fitting isn't really an issue. Materials are a little dated, but that's what shaders are for. There is a gossamer shader pack in the PC for a Day...

    Interesting, any guides on how to convert them to dforce? I didnt know you could do that.

  • NorthOf45NorthOf45 Posts: 5,547

    OldNorthridge said:

    NorthOf45 said:

    If you search for "Harem" you will see every available style of harem pants in this store. The only other one with slit legs is for V3.

    dForce Zahra Outfit for Genesis 8 Females (not slit)
    Wish Granter Outfit for Genesis 3 Female(s) (not slit)
    As You Wish: Genie Outfit for Genesis 2 Female(s) (not slit)
    RW Persian Princess for Genesis 2 Female(s) (not slit)
    Classic Fantasy: Persian Dream for V4 (not slit)

    Several more for V3, The Girl, or Aiko 3. They can easily be converted to dForce, so fitting isn't really an issue. Materials are a little dated, but that's what shaders are for. There is a gossamer shader pack in the PC for a Day...

    Interesting, any guides on how to convert them to dforce? I didnt know you could do that.

    Basically, load the pants, and select them in the scene. From the menu, Edit->Figure->Geometry->Add dForce Modifier: Dynamic Surface. This will add all the dForce parameters to the Surface. By default, the whole surface gets the same values, but you can also add a weight map (Create->New dForce Modifier Weight Node) to tweak the effect to maybe keep the waist band and ankles less responsive, if they don't have their own surface that can be tuned separately.

  • HavosHavos Posts: 5,398
    edited November 2021

    Adding dForce to any item is easy, just right click on the simulation tab, and then select dForce->Add dForce Modifier: Dynamic Surface

    After that you cross your fingers, as some older items will work with dForce quite well, whereas others will either fall apart, or explode.

    Anyway I do own a V3 clothing item called Harem Dancer (https://www.daz3d.com/harem-dancer-v3), which has a split similar to what you are looking for. It is really old, but it is still available. I auto fitted it to Genesis 8 (I have a V3 clone I moved from Genesis 3, but I think there is some commercial V3 clones around, or auto fit to a Genesis figure you do have a V3 clone for, and then auto fit to G8). 

    I changed most of the shaders, (I had to, or I don't think I could have posted it. Products were more risque back in the V3 days). I simulated using dForce, and it worked reasonably well. Make your own judgement from the images below. Figure is Karla 8.

     

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    Post edited by Havos on
  • Theoretically you could create a cut through the pants using the geometry editor. Depending on where the seams and polygons are. I don't know how dForce would react to it as I've never tried...

    I have used the geometry editor to remove parts of models that I didn't want in a scene. It tended to work well when I didn't want to, or couldn't, use the Surfaces to make specific spots invisible.

  • HavosHavos Posts: 5,398
    edited November 2021

    Jason Galterio said:

    Theoretically you could create a cut through the pants using the geometry editor. Depending on where the seams and polygons are. I don't know how dForce would react to it as I've never tried...

    I have used the geometry editor to remove parts of models that I didn't want in a scene. It tended to work well when I didn't want to, or couldn't, use the Surfaces to make specific spots invisible.

    Unless the item was very high poly, it is extremely unlikely that the polygons would line up nicely for you to cut out the slits. Chances are the cut line would look jagged. However if it was possible, and the polygons were deleted, then dForce should simulate as if the slit is there.

    A more likely way of creating a slit is to use a custom opacity map to slice them. For this the polygon layout is not important, and the cut line would be smooth. The snag is that dForce would simulate as if the pants were still one piece. dForce completely ignores the opacity map.

    Post edited by Havos on
  • Yeah, that makes sense. I was being optomistic thinking that there might be a clean seam to be exploited.

    I guess if you really wanted a project you could do both. Cut and get the jagged edge then use an opacity map to smooth.

    Probably way more work then needed and still look bad.

  • NorthOf45NorthOf45 Posts: 5,547

    Jason Galterio said:

    Yeah, that makes sense. I was being optomistic thinking that there might be a clean seam to be exploited.

    I guess if you really wanted a project you could do both. Cut and get the jagged edge then use an opacity map to smooth.

    Probably way more work then needed and still look bad.

    Actually, I think you are on to something there. The meshes for the four I listed are pretty tight (about an inch, or less) and follow pretty much a grid pattern over the legs, so the vertical slit would be basically straight up and down, no jaggies. The ends could be made to look tapered with an opacity mask two or three polys high.

  • I have used geometry editor to remove polys from dForce clothing before (basically removing sleeves from tops or shortening dress lengths)-for the most part it works very well, and even if the polys look initially jagged after removing them in the editor, they smooth out to a more uniform shape once the simulation is run so I haven't noticed any jarring seams or edges.  Worth a try with the other suggestions in this thread.

  • I am going to need to give this a shot with some of the older clothes I have... It was really a spur of the moment thought, but now I am intrigued.

  • felisfelis Posts: 4,633

    I made a harem outfit some years back, but that was for G2F.

    I considered autofit to G8F, but decided to redo it, as my modelling strategies has changed over time.

    This is what it looks like. The 3rd image is with expansion to 108 so more loose.

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  • felis said:

    I made a harem outfit some years back, but that was for G2F.

    I considered autofit to G8F, but decided to redo it, as my modelling strategies has changed over time.

    This is what it looks like. The 3rd image is with expansion to 108 so more loose.

    Very nice! I wish I was able to model like that *or* had the time to learn it... As it is I hardly have the time to learn how to properly use DS...

  • WillowRavenWillowRaven Posts: 3,787

    NorthOf45 said:

    Several more for V3, The Girl, or Aiko 3. They can easily be converted to dForce, so fitting isn't really an issue. Materials are a little dated, but that's what shaders are for. There is a gossamer shader pack in the PC for a Day...

    I understand how to convert to dForce, but how do I prevent it from falling apart? Do the seams on older outfits need to be attached in Hexagon first? 

  • felisfelis Posts: 4,633

    WillowRaven said:

     

    I understand how to convert to dForce, but how do I prevent it from falling apart? Do the seams on older outfits need to be attached in Hexagon first? 

    In essence yes.

    If it isn't welded it will fall apart. If the seem is somewhere where you can paint dForce out then that can fix it too, but that means that the seam won't simulate and stay in place, or follow the body if it is autofitted. 

  • NorthOf45NorthOf45 Posts: 5,547

    WillowRaven said:

    NorthOf45 said:

    Several more for V3, The Girl, or Aiko 3. They can easily be converted to dForce, so fitting isn't really an issue. Materials are a little dated, but that's what shaders are for. There is a gossamer shader pack in the PC for a Day...

    I understand how to convert to dForce, but how do I prevent it from falling apart? Do the seams on older outfits need to be attached in Hexagon first? 

    You can add a weight map to reduce or zero the effect in key areas, if that is good enough. There is also the more obscure "Dynamic Surface Addon" which can hold parts in place. There was a demonstration somewhere that shows how to do it. There's list of threads related to it in the second post in this thread:

    How to Use dForce: Creating a Blanket, Draping Clothes on Furniture, and Much More [Commercial] - Daz 3D Forums

     

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