2020.2+ HDRP Just buggy or is it me?
charles
Posts: 846
It seems every version of Unity I have tried newer than 2020.2 with HDRP is just buggy opening the demo scenes. Even after updating packages. Often can't even get to that point as it wants to go into safe mode. Anyone else experience this?
Comments
I've had issues when manually adding HDRP to an existing project, especially if the HDRP package version is not exactly matched to the appropriate version of the Unity Editor that was designed for that HDRP package version. As long as I create a new template project via the Unity Hub and specify that I want HDRP and never change the HDRP package that Unity sets up, my HDRP set up seems to work without major issues (still get warnings and errors in the console, depending on other scripts and packages loaded in the project).
I setup my scenes through Unity Hub too and select the HDRP package as well. But either the demo scene is whacked or it's throwing missing namespace errors or just goes to debug. Not sure what's up. Having to use 2020.2 versions atm. Until trying to use the Unity Bridge recently I never had really messed with the HDRP version relying on the normal 3d or Universal.
Wow, that is definitely not the normal experience with a release version of Unity and properly paired HDRP package. You should jump on the Unity Forums and open up a support request with Unity until those issues are resolved. I would not accept anything other than rock solid stability from an unmodified Demo scene from a Release version of Unity-HDRP. Hope they give you answers soon, and let us know what happens. Good luck.
Try Unity 2021.2.1 with HDRP - I am positively surprised.
Just exported Tasha 8 with clothes and hair using Daz to Unity bridge and everything works as expected.
Below is a render from my HDRP project in Unity 2021.2.1
If you do not want to use the latest Unity version, use Unity 2021.1.28 HDRP instead.
Even more packages are compatible and I got the foam rendered in KWS.
Penny 8 with clothes an the hair included.
Thanks! That looks GREAT! I'm really trying to decide on which way to go. I've been away from Unity for a few years and the render pipelines are all kind of new to me. I do love the HDRP but do I want to render in Unity? I still prefer scene setups, lighting posing in Daz. If I want to say generate a huge battle scene of Orcs in animation (like I did with rats in Feast of Terror image) then capture that as an OBJ and bring it back into Daz for rendering with main characters. In that case I would be best just working in normal mode. I'm not planning on making a game, but still doing still images...well Maybe start doing animations too. I also like how in Unity I can create new effects eaiser with code, especially mesh manipulation. However I was a bit dissapointed with the Asset store. It really doesn't seem like THAT much cool new stuff has been added in the last couple of years. I see a lot of the same crap (a lot that no longer works) in the store. But as a coder I can probably make what I need, especially when frame rate isn't an issue. Such as water and dripping liquids. There is nothing I can find that deals with this that isn't a shader, effect or GPU trick. Real volumetric dripping meshes and water would be cool.
Sorry for the ramgling, really just tossing around in my head what to do.
Thanks a lot, @charles.
Actually I am using Unity as a tool for my projects and the exercise for my brain.
Besides obviously the games, one can made many useful applications in Unity,
which could serve for many different purposes.