How to make characters deform due to collision with props or other characters?
Is it possible to make a character deform due to collision with another character or prop? For example: Characer A is poking character B with a finger and a stick. The skin of character A should dimple in where the finger and stick make contact. All the turtorials I have seen only indicate a way to make props deform due to contact with a character. None of them indicate a way to make the shape of the character respond to an object or another character.
Post edited by newaltml on
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You could try Ghost Dynamics. It's not automatic, but should do what you want.
Natively, you could try hammering out a halfway decend solution with a smoothing modifier, push modifier, or dForce modifier on the figure, but frankly learning how to export to Blender and sculpt your own morphs is a better use of your time.
add a smoothing modifier to the figure and play with the collision and/or smoothing illiterations. it's not perfect, but unless you are willing to invest a ton of time learning a modeling app, it's the best solution inside DS.
D-Former. It's under the tools menu. It's a bit tricky to get figured out and results may vary.
Try Mesh Grabber....
Thanks everyone! I will try your suggestions.
Mesh grabber is your easiest bet. It'll do what Ghost Dynamics does with much more accuracy except it's not HD.