Noob question about dforce
I've just started playing with dforce and run into 2 problems.
If I create a plain and add a bit of clothing in the air, I hit simulate and it just hangs there, as though it's draping itself around an invisible person, instead of falling to the floor like I expect. I've done some googling, and there are loads of examples that show this works, but none that tell me what I'm doing wrong.
The second issue is a little bit general. I have a clothed figure that I want to lay on a ground plain. I simulate over a timeline of 30 frames, and all starts off well, transitioning from the A stance to my target pose, but after a while the figures clothing "explode", making a really really strange looking image. The clothing is said to be dforce enabled. Is this just bad modeling or could it be something I'm doing wrong.
Thanks in advance.
Comments
Is the clothing made for dForce, or have you applied a dForce modifier? Even if it is made for dForce some areas may be excluded from the effect - whole surface groups by their settings or just parts of the geometry excluded with a weight-map.
Make sure that none of the non-dForce parts are intersecting themselves or each other - if they do the dForce mesh can get trapped and, with no way out, the simulation runs away and produce a mesh explosion.
Hi there,
Thanks for the response. The clothing in question is made for dForce. So would it be better if I applied a dForce modifier instead, or is there a way to check / change the weight-map?
Sorry, this is all a bit new to me.
Actually I think I've found it. I had a play with the Dynamics Strength in the surfaces window, and it seems to do the trick.
Yes, lowered Dynamic Strength on the surfaces is one way to fix things in place with dForce - glad you managed to get it working.
Thanks for your help.