Creating the traditional Chinese Queue Hair - Recommendations

LumenVoxLumenVox Posts: 19
edited November 2021 in The Commons

Has anyone ever formulated or put together a realistic version of the traditional Chinese Queue.

There only seems to be one version done: 
https://www.daz3d.com/mec4d-chinese-traditional-outfit-genesis-2-male-s

Are there any better products that exist to create this hairstyle, that you might use, before I commission this?

Any help would be appreciated :)

Queue_01.png
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Queue_02.jpg
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Post edited by LumenVox on

Comments

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited November 2021

    "Chinese" queue.

    Kind of a weird one because it's something the Manchurians imposed on the Han people (who are considered the primary "Chinese" ethnic group).

    I don't know that a lot of ethnic Hans (i.e. the majority of "Chinese") would look at the Manchurian queue with that much fondness. It's a complicated hairstyle. And in any case, the demand for a queue hairstyle may be rather limited due to the dominance of the Han in present China.

    Post edited by The Blurst of Times on
  • Perhaps folks labeling it that way is incorrect...

    I'm just replicating a number of figures in 1880s Wild West.  It was a traditional hair-style that most in Tong organizations used.  Good to know the history but It's the application for hair...

  • The Blurst of Times said:

    "Chinese" queue.

    Kind of a weird one because it's something the Manchurians imposed on the Han people (who are considered the primary "Chinese" ethnic group).

    I don't know that a lot of ethnic Hans (i.e. the majority of "Chinese") would look at the Manchurian queue with that much fondness. It's a complicated hairstyle. And in any case, the demand for a queue hairstyle may be rather limited due to the dominance of the Han in present China.

    depends on how one treats history

    we illustrate WW2 events, heretic burnings and other things we are not fond of

     

  • LumenVoxLumenVox Posts: 19
    edited November 2021

    I'll commission an artist in the forums to create what I'm looking for.  The post is relative to a technical solution for the hairstyle, not what you make of it, and there doesn't seem to be an understanding of the task or tool.

    Lots of great artists in the community who can address the tasks.

     

    Post edited by LumenVox on
  • LumenVox, I think you want a Genesis 8 Male hairstyle with a shaved front of the scalp with the back half pulled back into a braided ponytail.  It seems to me  (a user, not a hair PA) to be a matter of adapting an existing braided tail and moving the hairline of a swept-back/combed-back hairstyle.  Ideally, the ponytail could be moved/posed or lengthened/shortened, but plenty of tails do this already.  It's not something I could make myself, but a hair PA or team of PAs ought to be able to put something together--We see more complex hairstyles every month--from existing hair components.  I wouldn't think it's going to be a huge seller, but I don't see it as a completely esoteric suggestion either; it's part of a theme that seems to have enough sales to justify a lot of products.

    Yes, one of the forum's problems is that a high percentage of the posts are tangential, completely irrelevant, or just gratuitous.

     

     

  • Thanks rcourtri... Perhaps we should connect.  I really appreciate it.  It's really a matter of time for me.  It's going back and forth between our pipeline.  I could spend the time to do it but it's easier to find a developer who is going to work far quicker for me in Daz or ask for some advice on how to be more resourceful with products available.

    Lots of stuff is going through to UE4 or to CC3 but the rather then touch the hair up I'd rather try and get as close as I can with a dforce solution if it's possible  With alot of the concepts there is a lot going on physically and a little motion goes along way.  I'd be interesting on your take.

  • LumenVox said:

    It's really a matter of time for me.  It's going back and forth between our pipeline.  I could spend the time to do it but it's easier to find a developer who is going to work far quicker for me in Daz or ask for some advice on how to be more resourceful with products available.

    Lots of stuff is going through to UE4 or to CC3 but the rather then touch the hair up I'd rather try and get as close as I can with a dforce solution if it's possible  With alot of the concepts there is a lot going on physically and a little motion goes along way.  I'd be interesting on your take.

    Most forum suggestions of the "You could alter the geometry of existing product X" or "Couldn't you just make one using primitives?"-types ignore the fact that time is limited and important, and ignore the fact that a good PA will almost certainly make something better.  And the idea of shopping at Daz3d.com is that you're trading money for ready-to-use content. 

    I wouldn't know the first thing about commissioning an asset outright, or subsidizing a PA who was developing something.  As I mentioned before, I think a queue hairstyle is commercially viable, given that a hair PA wouldn't be starting from scratch, but adapting a static partial scalp covering and adding a posable tail, so development time would be a small or large fraction of a completely new hairstyle, and historical/mythic Chinese stuff is a proven genre.

    Contemporary Chinese media is full of depictions of the Qing period, hairstyles and clothing included.  Depicting a Qing Era Han man wearing a queue hairstyle is not inherently offensive or demeaning.  Daz has sold plenty of liangbatou-type hairstyles (another Qing-Era thing) and skimpy pseudo-cheongsams without much controversy, and I don't see why the queue would be different.  Then again, someone got worked up about a throne room (poor choice of title, absurd promotional copy, but not offensive).

      

     

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