First mcjMidiLoad Beta Available - Midi File loader script for Daz Studio

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  • mCasualmCasual Posts: 4,605
    edited May 2015

    keiron said:
    sax notes

    if you youtube-search for
    saxophone basics
    you can find video tutorials about notes and fingerings
    https://www.youtube.com/watch?v=-3wdy42oiBQ

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,605
    edited December 1969

    today's version will have materials animation ex: ambient strength
    and i'll include the assignment list for the mcjWurzkeils keyboards

  • KeironKeiron Posts: 413
    edited May 2015

    Hi Casual

    Thank you for the link much appreciated

    I've now got the Sax Mechanism to open OK and the keys to press

    This one is quite difficult, but its looking possible

    I like the sound of the Ballad Tenor Sax

    Looking forward to using your new version

    Thank you for all of your hard work

    Post edited by Keiron on
  • mCasualmCasual Posts: 4,605
    edited May 2015

    another delay ... so ... tomorrow


    ( because i found out while
    testing instances as midi targets
    that mcjJet2 for DS4.7 needed a fix :

    movie with an opening box office record rivaling Age of Ultron https://youtu.be/bXFBpqF3ylk

    Post edited by mCasual on
  • KeironKeiron Posts: 413
    edited May 2015

    Hi Casual

    No rush it's ready when it's ready and your Happy

    I've noticed something that might be relevent
    it looked like MIDIload became unresponsive

    I added a target node key 1 from the sax
    Selected a channel
    Selected key 70,70
    just used the default limits
    on the timeline-keymate there it was np
    no problem at all when you use a different target as each gets its own set of parameters

    Starting again this time I used note 70,70 added it to the list, came up on timeline np
    Then added additional note 69,69 added that to list ,came up on timeline in a different location
    Then added additional note 68,68 added that to list, this time nothing seem to change on time line, hence me saying it looks like its stopped working
    Does that make sense?
    I assume it would be OK for different Target morphs on the same note, This is when I noticed "Scale" isn't available in Keymate
    I assume the note range is a better way for say the Sax Octave button
    Maybe it would be better not to allow multiple notes on the same target node or maybe it's possible to generate a new sub object

    Post edited by Keiron on
  • mCasualmCasual Posts: 4,605
    edited May 2015

    keiron said:
    ...stops

    i think there were issues related to cases where more than 1 note targets the same property
    in previous posts about the zebra head i mentioned the "OR" feature which i was supposed (did i or didnt i? i forget! ) to add
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,605
    edited May 2015

    keiron said:
    ... sax

    i'll do some tests using the Bach sax piece,
    but i'll use the fingering for a flute! that should simplify the work

    fig 1 using Audacity to make sure all notes are "loaded"

    fig 2 the first assignment list saved as a text file
    as long as you keep each column separated with a TAB, it could be "manually" edited using wordpad/excel
    the other requirement is that you use very very precisely the correct words case sensitivity included

    fig 3 - first success at loading a saved assignment list

    fig 4 part of the issues to solve before i post the new version is
    cases where you load an assignment list which targets objects
    not currently selected or targets objects which are simply not in the scene (anymore )

    also i want materials animation in that version

    and wurzkeil support, key movements and key highlighting

    fig 5 - selecting a parent node also makes the child node part of the prime targets list
    ...practical for instruments like the wurzkeil keyboards

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    Post edited by mCasual on
  • KeironKeiron Posts: 413
    edited December 1969

    Hi Casual

    Thank you

    Were all very excited about this, thank you for all your hard work and continuing effort
    Kindest regards

    Keiron

  • KeironKeiron Posts: 413
    edited May 2015

    Hi Casual

    i't looking great very well done

    I've been learning how the mechanism of Sax works, so i'm looking forward to being able to animate it soon. Im still a litte stuck on what keys do what
    The vast majority seem to have 1 key per 1 opening, but there seems to be some linkage between some keys that i need to understand further

    Best wishes

    Keiron

    Post edited by Keiron on
  • mCasualmCasual Posts: 4,605
    edited May 2015

    some progress here

    also there will be the special mode to accommodate objects animated by more than one midi note

    unfortunately with DS4.7 the material properties animations dont get saved in the .duf scene file
    so you will have to use the animated materials exporter script i wrote for mcjJet2

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,605
    edited May 2015

    example, the assignment list for the 88-keys wurzkeil prop

    the keys are all parented to a node named "notes"

    so you simply will select that node and start mcjMidiLoad

    then select the source channel from the midi file's list of channels

    and apply

    so ... i have to make it possible to assign from a channel other than channel01 even if the assignment list says it's for channel 01

    the first key on the left of the 88 keys keyboards is A0 which corresponds to midi note 9

    
    ###############################################################
    #typ channel st en targ node   targ prop min max
    ###############################################################
    item channel01 9 9 notes | note00 XRotate 0 7
    item channel01 10 10 notes | note01 XRotate 0 7
    item channel01 11 11 notes | note02 XRotate 0 7
    item channel01 12 12 notes | note03 XRotate 0 7
    .
    .
    .
    item channel01 95 95 notes | note86 XRotate 0 7
    item channel01 96 96 notes | note87 XRotate 0 7
    

    i actually built this assignment list in Excel
    copy-pasted it in wordpad as "plain text"
    and saved it as a plain text txt file named wurzkeil88XRot7
    since the animation movement is a 7 degrees x-Rotation of the key

    the result of using this ''assignment list'' shows that i didnt destroy the program !

    https://drive.google.com/file/d/0B74NpQ_FHc6cM1BpVG14VTVBSG8/view?usp=sharing

    next time i'll see about materials animation, which requires special care because of changes between D|Studio 1,2,3,4

    -----

    figure 1 : setting the stage for color-property animation

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    Post edited by mCasual on
  • KeironKeiron Posts: 413
    edited December 1969

    Hi Casual

    Thank you I'm really looking forward to this version
    Have a great week

    Kind wishes

    Keiron

  • KeironKeiron Posts: 413
    edited May 2015

    Hi

    "Welcome the Band"

    Many thanks to Casual for the new 88 key Wurkzweil Keyboard very cool along with the very cool Guitar

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    Post edited by Keiron on
  • mCasualmCasual Posts: 4,605
    edited December 1969

    working on mcjMidiLoad this evening
    here you can see the order of the assignment list is now preserved upon load/save

    i'll also add something to change the source midi-channel for the whole assignment list

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  • mCasualmCasual Posts: 4,605
    edited December 1969

    for cases where more than one midi note influences a target property

    there will be a "Layered Mode" which is more "expensive" in the number of keyframes it sets, i.e. 1 keyframe per frame

    so the first time the script sees aNote event being applied to a target property
    it will fill the timeline with the Min value for this Assignment item ( usually the value 0 )
    then for each NoteOn event, it will fill the target property's timeline frame by frame with the ( Max * velocity ) value
    it fills all frames between the NoteOn event and the NoteOff event

    so the next time a midi note influences this target property, it will overlay its own NoteOn/NoteOff keyframes

    when the "Layered Mode" is not in use, the script only keyframes the NoteOn and NoteOff frames
    it uses "constant: interpolation. It's economical, but the keyframes are more fragile.

    So if you intend to tweak the keyframes later on, it' will be better to use the "layered mode" and its solid keyframes

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  • mCasualmCasual Posts: 4,605
    edited December 1969

    the last substantial change for the upcoming version
    the 'Effect' column

    for now there's only 1 possible Effect, it's called the Expand effect

    any midi note velocity above 0 will be considered 100% velocity

    no more half-pressed piano keys

    ----

    eventually there will be more complex effects

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  • mCasualmCasual Posts: 4,605
    edited May 2015

    yay a first test of the "Layered" mode, all the up-to128 notes of the flute track influencing one object's Y-Scale

    click here for the google video - with audio! here

    ( tho this doesn't test the chords issue i think )

    name that tune and win nothing

    or win the new free mcjGibGit with pick guard mcjGibGitB

    Post edited by mCasual on
  • KeironKeiron Posts: 413
    edited December 1969

    Hi Casual

    Totally brill

    looking great

    Very well done

    Keiron

  • mCasualmCasual Posts: 4,605
    edited May 2015

    keiron said:
    Hi Casual

    Totally brill

    looking great

    Very well done

    Keiron

    new test, animating the ZTranslate properties of a 90 photo-panels figure ( see mcjBillboards )
    each photo-panel is assigned to a note
    when the note plays, the panel moves front-stage, else it stays back-stage

    https://www.youtube.com/edit?video_id=CrFQ7bIxI5E


    FIG 2 - the actual test i want to perform to test the "layered" mode
    where more than 1 note influences the animation of something
    ( for example, on a sax when 2 notes require the same lever/lid to be pressed/closed

    Fig 3 - The results are in and it's a success, the layered mode works as expected
    ( and without the layered mode the results were all wrong, of course! )

    and audio-visually speaking the layered mode is the blue tube
    https://drive.google.com/file/d/0B74NpQ_FHc6cWWVWZk1TVjNsdjg/view?usp=sharing

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    Post edited by mCasual on
  • KeironKeiron Posts: 413
    edited May 2015

    Hi Casual

    Fantastic, excellent results the layering looks much better, great job that was a real pain solved, your very talented

    Great job with the Save and Load for the Instrument configurations, much better

    I'm looking forward to the piano keys moving down fully, not dependant on Velocity
    Velocity usually controls the speed of the note playing and the samples - sound resulting loudness
    were'as Breath Control would control loadness-tone and veleocity would control key speed on say a Sax or a Flute

    Love the panels moving to the beat, nice touch

    The Channel number change is also a very usefull addition thank you

    If your feeling in the mood, the addition of a transpose would also be helpfull

    I made a 61 key piano and an 88 key piano configuration and realised it needed to transpose the notes. I did this quite easily editing the config in notepad. I started note from 96 to 96 for note 87 instead of 84 to 84 for note 87 working down to note 0, I did get a small error from the BETA script as I entered 0-9 but is was OK when I made them 00-09

    Feel free to send me a link, if you would like some Beta testing

    Post edited by Keiron on
  • mCasualmCasual Posts: 4,605
    edited May 2015

    fig 1 reshuffling the UI, using tabs

    fig 2 - color animation support

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    Post edited by mCasual on
  • KeironKeiron Posts: 413
    edited December 1969

    Hi

    Please find below two keyboards playing

    https://www.youtube.com/watch?v=7mibIkUuVrs&feature=youtu.be

  • mCasualmCasual Posts: 4,605
    edited May 2015

    yay ! first test ( well i did it previously but using laboratory scripts )

    of color animations and the layered mode

    the cone's color is governed by any and all (3) notes being played (layered)

    the Cube is linked to one note and the Sphere to the other

    note 127 cant be heard, but it was used to make sure the midi file's first note was at t=0
    ( else the midi-to-wav converter Timidity would produce a time shifted wav file )

    https://drive.google.com/file/d/0B74NpQ_FHc6ceWw5YjNVNFlrbkk/view?usp=sharing

    same test sequence as yesterday

    Fig 2. results, notice 1 keyframe per frame, but maybe this could be simplified ... someday

    Fig 3 illustrates why, we will always use the one-keyframe-per-frame mode when working with Color properties
    the Colors in DS are stored as 3 color channels packed into 1 integer, so they produce bizarre interpolations
    and i can't seem to force the use of "constant" interpolation

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    Post edited by mCasual on
  • GuidotoriusGuidotorius Posts: 11
    edited December 1969

    Casual said:
    the last substantial change for the upcoming version
    the 'Effect' column

    for now there's only 1 possible Effect, it's called the Expand effect

    any midi note velocity above 0 will be considered 100% velocity

    no more half-pressed piano keys

    ----

    eventually there will be more complex effects


    I'm on the lookout for a fully rigged concert grand piano (think Steinway Model D or something similarly sized) that will work with this script. If anyone knows of such a model, I'd love to know about it. Thanks!
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  • KeironKeiron Posts: 413
    edited May 2015

    Hi Casual

    Totally Brill, love the colour changing, LOL loads of fun


    "the Colors in DS are stored as 3 color channels packed into 1 integer"

    Are you saying that they are stored as RGB 0.0.0 to 255.255.255 like an IP address or 0 to 16581375

    Post edited by Keiron on
  • KeironKeiron Posts: 413
    edited May 2015
  • mCasualmCasual Posts: 4,605
    edited May 2015


    I'm on the lookout for a fully rigged concert grand piano (think Steinway Model D or something similarly sized) that will work with this script. If anyone knows of such a model, I'd love to know about it. Thanks!

    if you find a static model of a steinway
    it's almost sure you can make the keys invisible
    using the material opacity in Daz Studio's surfaces tab

    then you could very very easily extract the 88 keys from my free synth-clavier ( unparent the "notes" group )

    delete the rest ( delete key )
    and position/resize them to fit in the steinway

    if there's more than 88 keys, it's also possible to extract keys 1 by 1 from a second clavier, but you'll need to rename (re-label actually) them


    mcjWurzkeil ...
    https://sites.google.com/site/mcasualsdazscripts5/mcjwurzkeil

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    Post edited by mCasual on
  • GuidotoriusGuidotorius Posts: 11
    edited December 1969

    keiron said:

    Thanks, Keiron, I'll check out those links. Best wishes! --AC

  • GuidotoriusGuidotorius Posts: 11
    edited December 1969

    Casual said:

    I'm on the lookout for a fully rigged concert grand piano (think Steinway Model D or something similarly sized) that will work with this script. If anyone knows of such a model, I'd love to know about it. Thanks!

    if you find a static model of a steinway
    it's almost sure you can make the keys invisible
    using the material opacity in Daz Studio's surfaces tab

    then you could very very easily extract the 88 keys from my free synth-clavier ( unparent the "notes" group )

    delete the rest ( delete key )
    and position/resize them to fit in the steinway

    if there's more than 88 keys, it's also possible to extract keys 1 by 1 from a second clavier, but you'll need to rename (re-label actually) them


    mcjWurzkeil ...
    https://sites.google.com/site/mcasualsdazscripts5/mcjwurzkeil


    Thanks, I'll definitely try the strategy you recommend! Appreciated! --AC

  • mCasualmCasual Posts: 4,605
    edited May 2015

    It is with renewed confidence in the success of the mission
    that i embark on an evening of trying to roll-out a less-beta version of mcjMidiLoad :)

    the 2 main issues are

    - completing the materials-animation functions
    - doing tests in DS4.7 ( there's important differences with DS1,2,3 for figure materials and morphs )
    ( in case you want to give Victoria's the Rudolph the red nosed reindeer effect , but in sync with music )


    Fig3 - The mcjMidiVU instruments gets fast track treatment

    Fig 4, since some objects, figures for example, have many surfaces/materials
    the surface property selection will make use of a third drop-down-list
    not shown here the Color channels
    I wont include Texture-file animation in this release at least
    though you can do texture animation using nerdy UV-Tiling modulation

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    Post edited by mCasual on
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