Shiny lycra texture
food.plus13
Posts: 133
Hi everyone,
I'm just starting with Daz studio and I would like to know if you know any video tutorials or other to make a shiny texture ie Lycra texture (spandex) as on this link ?
https://www.daz3d.com/lalis-spandex-two-suits-dforce-for-genesis-8-and-81-females
Thanks
Post edited by food.plus13 on
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You can use shaders.
Daz sells a lot of shaders which greatly simplifies the job.
On the Renderosity site you will also find shaders for DazStudio (be careful because this site also sells products for Poser which are not compatible with DazStudio)
The problem with shaders is that they are specific with the software.
Each modeling software and rendering engine uses their own shaders.
If you export your scene and then import it into Blender, Maya, Cinema 4D or another modeling software, DazStudio shaders will not be usable (You will need to find equivalent shaders, compatible with your rendering engine)
Thanks for answering me, ok I'm going to see the shaders on the Daz website but how to use them?
After downloading the shaders how do I apply them to textures to get the shiny look like Lycra?
Most often, a garment has several different surfaces.
From the top menu bar you select Window> Panes, then you select Surfaces. You will see a new Surfaces tab appear.
(Take care, if the Surface tab is already visible, this action will do the opposite by removing this tab)
You select your object from the Scene tab where all the objects are located.
In the Surfaces tab, you will see the name of this object you selected.
Then in the Surfaces tab, you click on the small triangle in front of the name of the object to open the combo box.
In this combo box, each line corresponds to a different surface of the object. There may be one or more.
You select a line that corresponds to a surface, and then click on your shader.
The shader will automatically apply to the surface you selected.
By clicking on each row of the combo box and applying a shader, you will see the parts of the garment that are affected.
Then just click on all the shaders to find the one that suits you.
Thank you very much, so I selected my garment then I selected the parts of the garment in the surface tab but how do I find the shaders that I downloaded?
Should I go to Presets/shaders/Iray?
Yes you should find them there as they aren't actual shaders but presets, usually for Iray Uber for Iray.
When you buy a Daz product (a garment, a shader, a pose, etc ...) you can install it in a directory that you have previously created.
This way of doing things makes it easier for you to locate your objects in categories that you have chosen.
To install Daz products, when it comes to unzip files, you can use 7-Zip which is free, which you will find here:
https://www.7-zip.org/download.html
Be careful when you unzip these files as they must be installed according to the structure expected by DazStudio.
Then you select the Content Library tab.
At the top of the list, right-click on the DAZ Studio Formats row and choose Add a Base Directories ...
You can then select the directory where your objects are located.
The selected directory is then added to your Libraries.
Of course, there are other ways to install Daz products. You will discover progressively.
Thank you very much, I followed your instructions and I managed to add my personal directory...
If I understand correctly, when I want to use a shader that I downloaded I have to use my personal directory and when I want to use a shader included in Daz Studio I have to go to "Presets" in the "Surface" tab? Is this correct?
Thank you
The directories you create to store your objects (clothes, hairstyle, shaders, poses, etc.) allow you to classify your objects and find them very quickly.
When you have a lot of items, this is very useful and sometimes necessary.
I advise you to create a Shader directory where you will place all the shaders you have purchased. This way, when you will want to apply a shader, you will immediately know where they are in your content libraries.
But to apply a shader (whatever its origin) you will have to follow the same procedure, i.e. select the object to be textured and then open the surfaces tab to choose the area of the object on which it must be applied.
Thank you, I understand better.
Finally, what is the difference between my personal shader directory and the shader directory included in (surface/presets)? Is it just a matter of my taste?
The default paths separate your files from those from the store - that seems a good thing to me as you probably want to back your files up, but it's easy enough to restore the others with a fresh instalaltion (might still make back ups, but perhaps not as often).
Most often, the shader is a procedural texture that is applied to the mesh of an object, or to a part of the mesh when this object has several parts.
But not all shaders are the same. Some of them cannot be used with clothing.
In DAZ Studio, there are 5 different types of shaders (Surface, Light, Volume, Imager, and Displacement)
Obviously this terminology is specific to Daz Studio, which is why it is not easy to understand, because each rendering software creates its own types of shader.
The shader you needed for 'Shiny Lycra' is a shader for clothing(this is the most commonly used and easiest to master)
When you have a little more experience, you may have the opportunity to use other types of shaders.
3D softwares provides users with shaders to do the first tests. But there aren't enough of these shaders to do texturing.
People who buy shaders better put them in custom directories (much like the books you buy and store in your library)
Hi and thanks... I can see more clearly now...
Surface shaders are shaders for clothing?
Surface shaders can be used for all surfaces (clothing and all objects which have a surface: car, hull boat, furnitures, etc)
You will find specialized surface shaders for the following surfaces:
But for objects that don't have a well-defined surface, like smoke, fog, fire, rain or volumetric light, they can't be used.
For liquids, it depends on its structure. If the liquid isn't transparent, it can be assimilated to a surface.
Surface shaders exist in all 3D software. These aren't textures but programs that must be compatible with the rendering engine.
Shaders, unlike texture, describe the behavior of light reflecting off the object. It's for this reason that they are linked to the rendering engine.
As 3D softwares offers several rendering engines (with DAZ you have iray, 3D Light, Octane) shaders they must be used correctly.
The other types of shaders are difficult to classify, because as they are programs each designer makes his program according to his inspiration.
Taking into account all these categories of shaders, it's therefore advisable to create your own directories to store them in your Content library.
Each user, depending on their needs, will can create their own classification.
Thank you very much, I learned a lot from you
If you like what you see, you can copy and paste Daz Studio surfaces to another object, if you really want the same exact look. But, you may have to rework the textures in Photoshop, since the new object will most likely have a different UV mapping.
Hi and thanks, how do you copy and paste Daz Studio surfaces onto another object?
The same way you copy and paste anything in windows, Ctrl+C and Ctrl+V. Just go to the Surfaces tab, select the surface you want, Ctr+C. Then select the new surface you want to paste into, Ctrl+V. Just remember, you can only copy/paste surfaces with the same base shader, so if for some reason they're different base surfaces, just go to Shader Presets folder and load the Iray Uber Base shader first, then try the copy/paste again.
Thank you very much
Hi, I tried as you said to copy the texture of a surface of a pair of pants and paste it on the top of another object and it doesn't work... I even tried to load the Iray Uber Base
What am I doing wrong?