Panties, swimsuits...shapes never correct with genitals

Hi everybody,
I've been searching for solutions but nothing seems to work :
The shapes of panties thong, etc. are never OK when used on modified genitals ( on G8F for exemple ).
If, for exemple you use a thong and the genitals / pelvic mons are larger / bigger than the one on generic G8F or with special morphs, the front of the thong, crotch, etc.will be stupidely stretched and / or deformed, too large. etc.
I tried to use Fit Control addon to correct that.
I saw so many renderings where everything is perfect so i'm wondering where I'm going wrong.
Help on this would be much appreciated.
In advance, thank you. ( and sorry for my bad English : I'm french !!^^^)

Comments

  • Hello, are you doing animations or stills. If you are doing stills have a model without genitals for clothing, and a nude model for genitals. If you are animating your characters you need to fix these problems with a modeler and add the morphs to your clothing. The best solution for stills is to fix these problems in your favorite photo editor with the heal brush and make sure you zoom in to areas affected. You can also do this with regular poke thu.

  • margravemargrave Posts: 1,822

    Well, yeah. The products for sale are made with the default Genesis 8 figures in mind, because PAs are only human and they don't have time to make corrective morphs for every third-party product under the sun.

    The best thing to do is download Blender and learn how to sculpt corrective morphs/edit UVs to correct the deformations.

  • marblemarble Posts: 7,500
    edited November 2021

    margrave said:

    Well, yeah. The products for sale are made with the default Genesis 8 figures in mind, because PAs are only human and they don't have time to make corrective morphs for every third-party product under the sun.

    The best thing to do is download Blender and learn how to sculpt corrective morphs/edit UVs to correct the deformations.

    I do sculpt the morphs in Blender but I don't really know what "corrective" means in this context nor do I get why the UV needs to be edited?

    Post edited by marble on
  • LeanaLeana Posts: 11,695

    Corrective morphs in that case would be morphs to adjust the clothes to the different shape.

    As for UVs adjustment, that might be needed to avoid texture stretching if the morphed shape is very different. 

  • nicsttnicstt Posts: 11,715

    It isn't necessary to turn a morph into a corrective morph; have it as a stand-alone morph and dial it in as required.

  • margravemargrave Posts: 1,822

    nicstt said:

    It isn't necessary to turn a morph into a corrective morph; have it as a stand-alone morph and dial it in as required.

    A corrective morph is just any morph that corrects a mesh.

    You're confusing that with Joint Controlled Morph, which is applied when a bone is rotated:

    Advanced: Creating Joint Controlled Morphs (WIP) [Documentation Center] (daz3d.com)

    Even Jay Verslius gets it wrong.

  • marblemarble Posts: 7,500
    edited November 2021

    nicstt said:

    It isn't necessary to turn a morph into a corrective morph; have it as a stand-alone morph and dial it in as required.

    Yeah. that's exactly what was confusing me. I read "corrective" to mean JCM, I think. So "corrective" and "stand-alone" or "dial-in" all describe the same thing, right? 

    Morphs are easy enough to sculpt for females but hiding male anatomy under pants can be a challenge. Thankfully it is rarely necessary but I occasionally need to do that.

    Post edited by marble on
  • PerttiAPerttiA Posts: 10,024

    Have you tried changing the "Collision Item" in Mesh Smoothing (with the panties selected) from the figure to the genitalia?

    I do that often with jackets on top of shirts and no more shirt poking through the jacket.

  • marblemarble Posts: 7,500

    PerttiA said:

    Have you tried changing the "Collision Item" in Mesh Smoothing (with the panties selected) from the figure to the genitalia?

    I do that often with jackets on top of shirts and no more shirt poking through the jacket.

    Mmm yes, I do that too. The anatomy products usually have a geometry shell which I assume is a whole body shell so I often set the collision item to be that shell.  I imagine that a multi-layer collision system would be even better but alas we don't have that.

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