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Totally works. OMG. Thanks!
reinstalling DS4.7 ,
apparently (chkdsk! dread! ) some of my DS4.7 files were corrupt
then i'll see if, like in your case you, it works :)
mnope ... on the re-installed DS4.7 64 bit, the delete key doesnt work
and neither on the DS4.5 32bit
guess this calls for a registry entry delete
Yea, I used the script you wrote to select certain materials and then ran the script you wrote above and it inverted them just fine. Ran it again to make sure and sure enough, inverted again. YAY! Running 4.7!
my non-responsive DS4.7 issue solved :Windows / Workspace / Customize / restore defaults
and now i can test the material-selection flip script ...
nope ! doesn't work
i still get the strange behavior, the material selection in the 3D viewport did change
BUT the surface materials tab remains at the old selection
You mean the one you just posted above? That IS weird as it works fine for me. I just select the item in the scene tab and then select a few surfaces in the surface tab, run the script and it inverts the selection instantly.
in this other test
i selected the lips material
then i selected the head node instead of the root/figure node
and this time around the surfaces-tab materials did flip as expected
... oops actually no materials were selected before i ran the script
----
oh definitely a DS4.7 thing ... the way selections work
experiment 1 : (see figure 2 )
1 - nothing selected in the scene
2 - use the surface selection tool to select the lips material
3 - notice in the scene tab that this selected Aiko
4 - run the script
5 - in the 3d-viewport the selection drastically changed , but the surfaces tab still shows the lips as selected
ok starting to see something
experiment 2 ( see fig 3 )
like experiment 1 except
after running the script,
i select Aiko's arm
this somehow provokes the refreshing of the surfaces tab and it shows the new material selection
this is the final version of the surface selection inverter script
i added a final phase that de-selects and re-selects the skeleton of the figure
because this updates the surface selection in the surfaces tab
and i upload this script over here :
https://sites.google.com/site/mcasualsdazscripts5/mcjselectthesemats
recently i went in Daz Studio 4.7's dark-alley-menus and changed the way selection is done
because i was tired of having the root node selected each time i selected a bone ( for mcjAutoLimb work )
so maybe this is why i have to use the de-select/re-select trick to update the surfaces tap
warning -- i think this script may not work in DS3, because many bone/shapes share the same materials
so the same material may get toggled twice
Awesome Casual. I'll give it a try. Thanks so much for all your fabulous time and works! WOOF WOOF