I Need a Clothing Factory Interior or Costume Shop Interior

FauvistFauvist Posts: 2,152
edited November 2021 in The Commons

I Need a Clothing Factory Interior or Costume Shop Interior - like a movie studio or broadway theatre costume shop - big, with a lot of detail.  I know it's a tall order.

Thanks!

Post edited by Fauvist on

Comments

  • Charlie JudgeCharlie Judge Posts: 12,879
    edited November 2021

    Maybe this https://www.daz3d.com/weekend-clothes-shop combined with this https://www.daz3d.com/costume-collection-bundle & this https://www.daz3d.com/costume-collection-textures-bundle or some other selections of outfits

    Or if you need something larger maybe you could use this http://inlitestudio.com/3d/product/abandoned-factory/ and outfit it with appropriate costumes and furniture.

    Post edited by Charlie Judge on
  • nonesuch00nonesuch00 Posts: 18,302

    for factories and warehouses their are a few but you'll not to pull multiple products together to fill the interior appropriately, probably have to make some models too.

    Warehouse Building with Items | Daz 3D

    Aircraft Hangar | Daz 3D

    Abandoned Warehouse | Daz 3D

    Industrial Loft | Daz 3D

    Bronx Warehouse | Daz 3D

    i13 Warehouse and Office | Daz 3D

     

  • FauvistFauvist Posts: 2,152
    edited November 2021

    Thank you.  Those are all good ideas, but what's missing is all the stuff inside the factory that would make it look like a clothing or costume factory - like the different kinds of sewing and cutting and pressing machines, and the dying vats, bolts of fabric, and all the sewing notions.  I think what I'm looking for doesn't exist in 3D, and the necessity of kit bashing to get all the different pieces of content is too overwhelming.

    So I've decided to put my ideas of 20th century factories out of my mind, and invent a new kind of factory that relies on 3D Printers and computers to fabricate the garments.  That's something I can fake, because nobody knows what that would look like, and I can assemble a variety of 21st century technology.  So no more sewing machines and bolts of cloth.

    Post edited by Fauvist on
  • nonesuch00nonesuch00 Posts: 18,302

    Fauvist said:

    Thank you.  Those are all good ideas, but what's missing is all the stuff inside the factory that would make it look like a clothing or costume factory - like the different kinds of sewing and cutting and pressing machines, and the dying vats, bolts of fabric, and all the sewing notions.  I think what I'm looking for doesn't exist in 3D, and the necessity of kit bashing to get all the different pieces of content is too overwhelming.

    So I've decided to put my ideas of 20th century factories out of my mind, and invent a new kind of factory that relies on 3D Printers and computers to fabricate the garments.  That's something I can fake, because nobody knows what that would look like, and I can assemble a variety of 21st century technology.  So no more sewing machines and bolts of cloth.

    You might be able to do it this way as your best bet:

    1) Find clear pictures of garment factories equipment. Preferable standalone for each bit of equipment type.

    2) Use one of those photo to 3D conversion programs to convert each piece of equipment's photos into a 3D model.

    3) Import those OBJs into DAZ Studio.

    4) Use geometry/surface editor to create appropriate surfaces.

    5) Texture most of the surfaces in DAZ Studio using one of DAZ 3D's many iRay shader materials products.

    6) You may have to edit those textures in photoshop for labeling on control dials and such as needed.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,537
    edited November 2021

    you need racks and racks of clothing but since in the background you could just render the same few racks with different texture variations on the clothes at different angles and make billboards.

    any long office tables would work for cutting tables and most open space rooms useable from large office spaces to warehouses.

    main thing you need is sewing machines, overlockers and haberdashery items, you could run up a hefty amount at Turboaquid very fast. cheeky

    https://www.renderosity.com/rr/mod/bcs/stylista/92749

    more here

    https://www.daz3d.com/forums/discussion/12826/sewing-props-needed

    old so many links sadly dead

    Post edited by WendyLuvsCatz on
  • SevrinSevrin Posts: 6,310

    Fauvist said:

    Thank you.  Those are all good ideas, but what's missing is all the stuff inside the factory that would make it look like a clothing or costume factory - like the different kinds of sewing and cutting and pressing machines, and the dying vats, bolts of fabric, and all the sewing notions.  I think what I'm looking for doesn't exist in 3D, and the necessity of kit bashing to get all the different pieces of content is too overwhelming.

    So I've decided to put my ideas of 20th century factories out of my mind, and invent a new kind of factory that relies on 3D Printers and computers to fabricate the garments.  That's something I can fake, because nobody knows what that would look like, and I can assemble a variety of 21st century technology.  So no more sewing machines and bolts of cloth.

    Clothing factories don't typically have dying vats.  Fabric and garments are produced in different factories, usually by different companies.  In modern garment factories, which are huge, cutting, sewing, finishing and pressing are done in different areas. 

  • FauvistFauvist Posts: 2,152

    Sevrin said:

    Fauvist said:

    Thank you.  Those are all good ideas, but what's missing is all the stuff inside the factory that would make it look like a clothing or costume factory - like the different kinds of sewing and cutting and pressing machines, and the dying vats, bolts of fabric, and all the sewing notions.  I think what I'm looking for doesn't exist in 3D, and the necessity of kit bashing to get all the different pieces of content is too overwhelming.

    So I've decided to put my ideas of 20th century factories out of my mind, and invent a new kind of factory that relies on 3D Printers and computers to fabricate the garments.  That's something I can fake, because nobody knows what that would look like, and I can assemble a variety of 21st century technology.  So no more sewing machines and bolts of cloth.

    Clothing factories don't typically have dying vats.  Fabric and garments are produced in different factories, usually by different companies.  In modern garment factories, which are huge, cutting, sewing, finishing and pressing are done in different areas. 

    I'm thinking more along the lines of a theatre or film costume shop - where they fabricate a lot of stuff from scratch.  I've been to Warner Brothers and MGM (I think it's the Sony lot now), and the Stratford Festival Theatre costume departments.  It's like a factory, but they don't mass produce garments like a clothing factory - and there's a lot of hand-work done to make unique pieces.  But they do everything in one space, and dying fabric is the least of the creative activities they do.  I said clothing factory because I assumed not many in the form have been to MGM.

  • FauvistFauvist Posts: 2,152

    WendyLuvsCatz said:

    you need racks and racks of clothing but since in the background you could just render the same few racks with different texture variations on the clothes at different angles and make billboards.

    any long office tables would work for cutting tables and most open space rooms useable from large office spaces to warehouses.

    main thing you need is sewing machines, overlockers and haberdashery items, you could run up a hefty amount at Turboaquid very fast. cheeky

    https://www.renderosity.com/rr/mod/bcs/stylista/92749

    more here

    https://www.daz3d.com/forums/discussion/12826/sewing-props-needed

    old so many links sadly dead

    Thanks for Stylista!  There's some very useful pieces in that set, especially those old fashioned sewing dummies.

  • FauvistFauvist Posts: 2,152
     

    You might be able to do it this way as your best bet:

    1) Find clear pictures of garment factories equipment. Preferable standalone for each bit of equipment type.

    2) Use one of those photo to 3D conversion programs to convert each piece of equipment's photos into a 3D model.

    3) Import those OBJs into DAZ Studio.

    4) Use geometry/surface editor to create appropriate surfaces.

    5) Texture most of the surfaces in DAZ Studio using one of DAZ 3D's many iRay shader materials products.

    6) You may have to edit those textures in photoshop for labeling on control dials and such as needed.

    WHAT?!!!! There's software that converts photographs into OBJs?  Are you kidding?  What's the software?  Or does it cost $9000 or something?

  • Fauvist said:

     

    You might be able to do it this way as your best bet:

    1) Find clear pictures of garment factories equipment. Preferable standalone for each bit of equipment type.

    2) Use one of those photo to 3D conversion programs to convert each piece of equipment's photos into a 3D model.

    3) Import those OBJs into DAZ Studio.

    4) Use geometry/surface editor to create appropriate surfaces.

    5) Texture most of the surfaces in DAZ Studio using one of DAZ 3D's many iRay shader materials products.

    6) You may have to edit those textures in photoshop for labeling on control dials and such as needed.

    WHAT?!!!! There's software that converts photographs into OBJs?  Are you kidding?  What's the software?  Or does it cost $9000 or something?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,537
    edited November 2021

    Fauvist said:

     

    You might be able to do it this way as your best bet:

    1) Find clear pictures of garment factories equipment. Preferable standalone for each bit of equipment type.

    2) Use one of those photo to 3D conversion programs to convert each piece of equipment's photos into a 3D model.

    3) Import those OBJs into DAZ Studio.

    4) Use geometry/surface editor to create appropriate surfaces.

    5) Texture most of the surfaces in DAZ Studio using one of DAZ 3D's many iRay shader materials products.

    6) You may have to edit those textures in photoshop for labeling on control dials and such as needed.

    WHAT?!!!! There's software that converts photographs into OBJs?  Are you kidding?  What's the software?  Or does it cost $9000 or something?

    I use Carrara and Philemo's cutouts plugin to create blimps (textured cushions), yes you need to cut up your image into billboards (in Gimp in my case) first

    Post edited by WendyLuvsCatz on
  • FauvistFauvist Posts: 2,152

    WendyLuvsCatz said:

    Fauvist said:

     

    You might be able to do it this way as your best bet:

    1) Find clear pictures of garment factories equipment. Preferable standalone for each bit of equipment type.

    2) Use one of those photo to 3D conversion programs to convert each piece of equipment's photos into a 3D model.

    3) Import those OBJs into DAZ Studio.

    4) Use geometry/surface editor to create appropriate surfaces.

    5) Texture most of the surfaces in DAZ Studio using one of DAZ 3D's many iRay shader materials products.

    6) You may have to edit those textures in photoshop for labeling on control dials and such as needed.

    WHAT?!!!! There's software that converts photographs into OBJs?  Are you kidding?  What's the software?  Or does it cost $9000 or something?

    I use Carrara and Philemo's cutouts plugin to create blimps (textured cushions), yes you need to cut up your image into billboards (in Gimp in my case) first

    Thank you for showing me this!  I'm going to try it out.  But...ahhhhhhhh....Blender!  Anyway, this technique is amazing.

  • nonesuch00nonesuch00 Posts: 18,302

    Fauvist said:

     

    You might be able to do it this way as your best bet:

    1) Find clear pictures of garment factories equipment. Preferable standalone for each bit of equipment type.

    2) Use one of those photo to 3D conversion programs to convert each piece of equipment's photos into a 3D model.

    3) Import those OBJs into DAZ Studio.

    4) Use geometry/surface editor to create appropriate surfaces.

    5) Texture most of the surfaces in DAZ Studio using one of DAZ 3D's many iRay shader materials products.

    6) You may have to edit those textures in photoshop for labeling on control dials and such as needed.

    WHAT?!!!! There's software that converts photographs into OBJs?  Are you kidding?  What's the software?  Or does it cost $9000 or something?

    There are paid & free options. If you can find the correct photos of the same machines from different angles your conversion results will be servicable for scene object models you don't wish to animate. I've seen some PA items in the DAZ 3D Store that I know were initially created using photogrammetry software.

    Here is a good webweb summarizing options available in 2021:

     Ultimate List of Free Photogrammetry Software In 2021 | 3D Knowledge

  • lou_harperlou_harper Posts: 1,163

    Or you could find photographs of those things, use a photo editing software to cut out the background and turn them into transparent PNGs. Then use Billboard Builder to turn them into billboards that you can drop into your scene. Assuming they are background objects.

  • ZaiZai Posts: 289
    edited November 2021

    You might try here:

    https://3dsky.org/3dmodels?query=sewing&page=1

    They have model sets for $7 each or you can download free ones. A few searches might turn up what you need. These aren't DS ready models so you will need to use the OBJs and re-hook up the textures, but I've used several for promos and they come out great.

    All the little sewing notions at the bottom of this promo came from there, although they have full sewing machine and such. Might try searching for vintage sewing machine or costume or fabric, etc.

    Post edited by Zai on
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