Help. Transparency issue and black eyes in render

MyOcarinaBrokeMyOcarinaBroke Posts: 0
edited December 1969 in The Commons

sorry to have to open a new thread.

I mainly use xnalara, and I've begun porting to daz in order to make a good render.

But I have no idea how to get rid of the blocks of white in the models hair, eyelashes etc. area's that should be Transparent. are not.
I've looked online and it says you need to enable lights through Transparency option in the render setting. I'm using 4.7 pro and I do not see that option at all. Also the models eyes are black in the render. which is the same issue as the blocky hair.

Please help I just want to make nice renders ahaha

also I've only started using daz so a simple guide for where to find this option would be helpful

Comments

  • FistyFisty Posts: 3,416
    edited December 1969

    If you're importing things designed for other render engines your transparency maps might be inverted. In DS the white areas are opaque and the black areas are transparent. Or the program it's designed for might pull the alpha data from a different file instead of having a separate trans map. You need a separate transparency map plugged in, usually .jpg format.

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