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...interesting I have the next older generation Titan-X and no crashes using preview mode or even running a quick render test while in Iray Preview. However, I primarily use G3.and often create my own skins with Zec0's Skin Builder.
I have no issue with dForce clothing (just takes a while) and even was able to get Primavera Hair ( which is cloth, not strand based) to sim without crashing after substituting and tweaking Slosh's UHT2 Hair shaders.
Uninstalled the 4.16 beta until the next update is released (which hopefully will fix the Thin Coat bug I run into with custom skins).
And it just crashed on me again for just selecting an item in Scene and hitting delete. This version is a PIECE OF GARBAGE.
Not for a 9 hour render, I am for a little less in the scenes [laptop] but today yeah. I will second that stopping a render is risky. Using the catalyst converter, that [I gathered] objected to something in the render request and crashed the program real fast a few times. At one point I tried to stop the render while I had 'something' passable ... and everything froze ... used Task Manager to get the computer back. Then a message from D/S appeared claiming it need some OpenGL version claiming mine was on older one???? really... So then I went to check the nVidia console and lo and behold it claimed there was NO connected nVidia card!!! So I rebooted the computer, everything working again. Checked at the nVidia website and yes, laptop is up-to-date with all its shots so ??? what gives. Eventually I was able to render the scene using 3 passes and gluing them together in PaintShopPro. Subjects were the Moose female with the calf and the Pine Forest. A little heavy with the memory but still, disconnecting the card drivers??!!! That's a first over here.
And yet, some people (like me) have experienced no issues with the new version. Just back up your current install, download the new version and give it a try. Worst case scenario is that you wasted a little bit of time.
I'm wondering whether the problems are mainly with the beta or the General Release. But then, some of the desireables would probably be in the beta whereas the GR is almost entirely 4.15 isn't it?
..so is this happening with the 4.16.0.3 version or the 4.16.1.2 beta?
I'm not having any issues with the 4.16 General release. At least not on my desktop (which has 24 gigs of video and 256 gigs of system ram). I'm too chickens**t to try it on my 16 gig system/6 gig gfx laptop. LOL
...ahh however the General still uses the same version of Iray that 4.15 uses. The reason I downloaded the beta was to test the new version of Iray which as you may have seen in a couple other of my posts didn't go all too well. Will wait for the update.when it happens.
Good question - so far I've had no issues with 4.16.0.3, it even seems to render a little faster than 4.15.0.30.
Works fine here with 8 GB RAM and a GTX 1070 8 GB.
Just to clarify myself, does this mean clearing all animation up until the current frame you have selected, keeping the current frame and all posing as it is? Because that's what I really want and have never been able to figure out how to do. The workflow in this regard is to use animation timeline for dforce manipulation and then stick with the final result, removing all the timeline up until that point.
As to 4.16.0.3, I continue to not have any issues. In fact, it runs noticeably faster on my PC than 4.14. I installed it using DIM, and the process went smoothly. After the installation was complete I restarted the computer, opened DAZ and started using the program as normal.
I think some people are reporting on issues with the beta releases rather than the general release. I'm not sure about this, as it's hard to keep track of which version is being discussed.
It is hard to keep track. The general release works fine for me, but the beta definitely has "issues" LOL.
I can open scenes that I saved using Daz Studio 4.15. The only issue is that version 4.16 couldn't find some skin textures for a character (Julie for Genesis 1, I think). I had to delete her and load her again. Victoria 4 and older characters loaded without any issues. Images render fine in 3Delight. I haven't tried Iray renderer yet. I'm using an Intel core I5 8th generation processor.
This is a great question. Selecting a frame and isolating it from the rest of the timeline (removing the animation, in other words) is something I have also asked about before and it is always on my wish-list for improvements to DAZ Studio, If that is now working I will be very, very pleased. I'm just not going to install the beta with all the reported problems still outstanding.
So far I have not found any major issues with 4.16.0.3. On my Mac. On Windows10, IRay preview seems to ignore scene lights. It renders fine, though. Compared to macOS, the Windows10 version is slllloooooooowwww. It takes ages to place an item or pose a character (same hardware box, running macOS and Windows10 as a secondary OS)
It's still only 50 iterations in on a 4K CPU render but by all appearances the "iray rendering grid pattern" present in 4.16.1.2 is now gone in 4.16.1.6. Ugh! Spoke to soon. The grid is appearing.
By "grid pattern" do you mean it renders in small blocks instead of the whole scene? I don't like that way because, with the usual whole scene render, I can see after a few iterations whether I need to stop it and adjust something.
No, by that anything that has volumetric opacity seems to have a grid pattern of less dense and more dense volumetrics which is very noticable. It shows up for example when there is "atmospheric volumetrics" from one of the pre-build scenes from the Render Studio 2.0 Scenes product (requires Render Studio 2.0 by Colm Jackson).
When was the last time you saw a fog that looked like a grid of very small fog "puffs" in a neat grid pattern? It's distracting when you aren't looking to do that although in the right scene it could look OK.
OT: I'm back! Was gone for a few hours, letting the system "download from cloud and reset my computer" ... reinstalled D/S 4.16 real one ... and did 2 small test renders with the Iray Catalyst and had no problems :-) I had taken a look at all what's been installed and figured between all the updates not removing the old stuff - could be there's some confusion in the OS that should cleared up. Seems some changes have happened, I can now get a purple pointer!
BEFORE clearing animations, etc. -- on the currect frame [and/or whichever frames you like] select the figure and save a full pose. {so absolutely everything should come back the same as it looks right now}. Then clear the animation ... I'll have to try some more later on to find the patterns ... anyhow, the entire timeline cleared. But one has saved the pose to reapply and is ready to carry on :-)
I didn't try this yet with cloth simulations. I doubt it would work as desired there. I make little morphs of the simulations to apply next time 'round.
Ah well. it seems to have gone some way towards my wish to save out a frame as a scene but not the whole way. Nontheless, grateful for a step in the right direction.
Ok, now that it's installed about 2/3s of my library and 4.116 with no issues, it looks like redownloading everything fresh has solved the issues I was having. And 4.16 installed fine on another machine, so whatever was causing the issues at first have apparently been resolved. I haven't had a chance to test rendering with 4.16 yet though
I just installed 4.16 through DIM, and my problem is different from others I've read here, although I didn't read the entire thread, so maybe someone else has the same problem. I pretty much can't use Daz at all now because the entire workspace is white except for the text and the viewpoint, and the text is extremely tiny. I can't see the sliders, arrows, or anything else, so navigation is impossible. There are no options available for changing the workspace colors. The interesting thing is that, when I look at the About Daz Studio, it says that it's still version 4.15.0.30. Did it not install correctly?
At this point, other than opening a support ticket, I don't know what to do. To be honest, the only other time I submitted a support ticket, I got no satisfaction at all. Based upon the response I got, I don't think the people who answer the support tickets know what they're doing. I wish I'd saved the previous version of Daz before I did the update. I've never had a problem before now, so I didn't think about it.
I've attached a screen capture so you can see what it looks like.
Did you make sure DS was not running when you updated it.
The only way to make sure, is to check with the Task Manager, as it can take half an hour for DS to close, or even longer if it hangs on closing.
This indicates that the studio UI had shut down, but studio was still running in the background. Use tak manager to be sure DAZStudio.exe is not present. Uninstal Studio with DIM and then reinstall. The great majority of Studio is present as dll files and they cannot be replaced if they're in use - but the framework can. However, the framework, when it fires up won't work with the old dll files. . .
Uninstall/reinstall and you should be good to go.
I believe the white UI is down to corrupt style files rather than a .dll issue
I did this just before heading off to get ready for bed, so, yes, it's likely that Daz was not fully shut down when I did the update. It seems to take a whole lot longer for Daz to fully shut down than it used to.
If I uninstall, won't I have to reinstall all my content as well? I have a whole lot of content. It would take a long time to reinstall it all, and some of it is stuff I installed manually, like shaders and props I got from other sources. If Richard Hasetine is right about the style files, is there a way that I could just reinstall them? I downloaded 4.16, so I can do a manual install.
Installation of DAZ Studio, the program has nothing to do with installing the content. The content will still be there, even when you uninstall/reinstall DAZ Studio.
Thanks. I just discovered that DazCentral doesn't even recognize that Daz Studio is installed, so I'm going to simply install it again through Daz Central without first doing an unistall. I had to do that once before when installing another app messed up Daz. I'll see if that fixes the problem. If I still have issues, I'll uninstall and reinstall.
Don't know if this will help or not, but to get away from "0" one can set the "Range" to start at whatever existing frame you want to use.
For cloth simulations to start in a new scene I haven't tried what you're trying to do yet because I tend to morph the simulations. There is a product out in the store now, https://www.daz3d.com/dforce2morph, and it appears to be very quick to make a morph of a simulation PLUS it works with hair too. {Hexagon often can't work with hair}. There's a video on the Product Page.