Rigging - Bone names?

I recall in in the past that there were bone names like rToe, lThigh, etc.  Is there a current list of the proper bone names for Genesis 3F/M, as well as Genesis 8F/M?  I want to make sure I have the rigging proper.

Thanks, -Starkdog

Comments

  • FrinkkyFrinkky Posts: 388

    You can just load in a base G3*/G8*, expand the hierarchy in the scene pane and see all the joints in situ.

  • Can't get much more authorative than that...

    Probably the best route to go.

    Richard

  • The Scene pane shows labels, not names. If you are rigging a fitted item use the Transfer Utility and it will handle the names and placement.

  • StarkdogStarkdog Posts: 170

    Hello all, thanks for the information.  I had created a pair of shoes, and had pre-grouped the model with lToe, lFoot, rToe, rFoot groups, as I only wanted those two bones, which didn't work.  I had to use the transfer tool, as mentioned above, and then deleted the extra bones in the shoes.  Still didn't get what I was looking for though.  I'll keep trying...

    Thanks, -Starkdog

  • StarkdogStarkdog Posts: 170

    Ok, here's what I'm talking about.  In the first picture, with all the foot bones, the sandal warps really bad when the toes are bent.

    In the second picture, for the sandals, I deleted the heel bones as well as the individual toe bones, so I now have foot, metatarsal, and toe bones.  When posing G3F's feet, you can see how the sandals don't follow her rigging.

    All I'm looking for, is a way for the sole of the sandal and strap to fall away from the heel/foot when the toes are bent, as in real life, and not the "glued-on" look.

    The the third picture is what I'm looking to achieve.

    Thanks, -Starkdog

    ToeBendIssue.jpg
    741 x 521 - 47K
    ToeBendIssue2.jpg
    746 x 644 - 51K
    ToeBendExample.jpg
    616 x 498 - 83K
  • is probably better parented to the toes with it's pivot point there not rigged to the figure

  • WendyLuvsCatz said:

    is probably better parented to the toes with it's pivot point there not rigged to the figure

    Or rig the front to the toes and assign the rest to a custom bone or bone-chanin for posing.

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