Is running renders to 100% really necessary?

Hey there, folks.  While watching one of Dreamlight's excellent lighting tutorials recently, I noticed that he quite frequently cancels a render once he's satisfied with the image quality and saves it as-is.  Ever since, I've followed suit, sometimes cancelling after just 12%, because to me it looks perfectly fine, high-res and all.  Now - he knows what he's doing, whereas I'm still a bit of a newbie.  Am I making some sort of serious error here?  Surely, if it looks fine, it's fine.

So, is running renders to 100% really necessary?  Or is the graphics card just being a finicky premadonna?

smiley

 

Comments

  • GordigGordig Posts: 10,049

    I don't know if Iray renders ever really reach 100%; they just reach whatever parameters you've set for the render to finish. There are definitely diminishing returns with convergence, so stop the render whenever it's sufficiently finished for your purposes.

  • margravemargrave Posts: 1,822

    Using completion percentages at all is unnecessary. Just disable render quality and set Max Time and Max Samples to -1, and you can let the render run forever.

  • The progress bar in Iray shows how close it is to the target convergence, 95% by default, not how "complete" the overall render process is - as Gordig says the render doesn't have a finally done state.

  • It depends on what you're trying to achieve.  Sometimes 95% is good enough, sometimes 25% is good enough.  Just keep an eye on your render, and kill it when you think it's close enough.

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