need help with a mirror
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Hi all I need some help with a mirror settings. I have been pulling my hair out over this. I use to be able to get a mirror surface before in a older version of Daz but now I can seem to get it to work in 4.6 version. here are my settings .
my settings
Mirroe settings
1. Deffuse color white - variable
2. Diffuse strength 0% - variable
3. Clossiness 99%
4. Specular color white
5. Specular Strength 100%
6. MSTO on
7. Ambient Color Black
8. Ambient Strength 100%
9. Opacity Strength 100%
10. Reflection Color white - variable
11. Reflection Strengtg 100%
12. Refraction Color white
13 Reflection Strength 100%
14. Refraction Color White
15. Refraction Stength 0%
16. Index of refraction 0
17. Lighting Model - Clossy Plastic
what am I missing here. can any one shied some light on this for me
Thank you all
woody2
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Comments
Those settings do work for me, you do have something else in the scene to reflect, right?
The most basic, most excellent version I've found is this one: https://www.lakeworks.com/forums/mirror-reflection-shader-preset-t193.html
Check your render settings. Raytrace bounce settings needs to be 2 or more. I may be off on the name, but it's the number of times light is allowed to bounce before it "dies". Depending on what's nearby, you may need 4 or more bounces, which WILL increase render times.
Razor 42
thanks for checking the settings. I must be doing something wrong with the new 4.6 Daz I have a simple mirror and V4 standing in front of the mirror and lights on her from all points so I have her well lite so there is something to reflect. but no go. It might have something to to with raytrace bounce that Slimer_j_Spud was talking about but were the heck are those setting at . are you talking about in the render setting in the advanced part I have Motion blur checked and motion samples set to 4 and nothing works. Im lost here I guess. I added the screen shot of what I am working on so you can see
Yes, it's in Advanced Render Settings. The correct name is Max Ray Trace Depth. See:
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/chapters/rendering/start#max_ray_trace_depth
Ok guys got it working. thanks all for the help don't know what I did but went to the advance settings in render and hit the default setting and then did a render and it worked ok . the first one was with a mirror that I found here and got and the other one is just a plane that I tried it on and it worked. now I want to try and see if I can get a floor to reflect the same way so I can have her laying on the floor. will see.
thanks guys a life saver and also some hair that don't have a lot of anyway .
woody2
OK, now see if you can get the mirror to do this (LOL).
There's a free shiny floor prop around somewhere, but I can't put my finger on it at the moment. A floor will generally not be a perfect mirror. You want the diffuse texture of the floor to be visible, and a less perfect mirror reflection.
For a shiny floor (assuming the floor has a texture), leave the settings as they are, but set Reflection Strength to around 30% (with no map).
The floor in this image was set to 50%
Edit - You can also experiment with the floor's reflection. If you add a faint 'cloud' texture to either Diffuse Strength or Bump (with very low settings), you'll get a 'wavy' shine.
mac
I was able to get the floor to shine just fine so now it will be off to do my scene with my girl. thanks all for the help.
woody2
OK found the free floor prop That you were talking about I think. It is over at "renderosity " and is in the I13 Ironmans free stuff "*shiny* BOLD Old Tile Floor for Poser/Daz" a nice floor to use . so if anyone wants a good floor there it is.
woody2
Yes, that's the one. We can post freebie links here:
http://www.renderosity.com/mod/freestuff/?item_id=63584