a Tutorial a day - suggestions

gonna suggest this one today. amongst the ones who doesn't understands what UE2 is and does. :lol:
UberEnvironment2 Basics
http://www.youtube.com/watch?v=AlKMMeTY3h8
the dome thing that loads, s'posed to be a reference so you know which direction the sun is at dohhh
Post edited by Mistara on
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You can use that sphere as a rendered background but you do need to a few things first http://www.daz3d.com/forums/discussion/50576/
i'd render skies in bryce or carrara, if i could learn how to unwrap a sphere to a rectangle. don't know where to put the pins.
has anyone put a video toot on the toob about the map transfer utility within DS?
Thanks.
UE2 seem to have been removed in DS 4.7, has it been replaced by something else?
Hm, you're right, thanks. Strange, I was looking for it under both Lights and Light Presets the other day but couldn't find it (and I know it's in the omnifreaker folder). I think I've heard others talk about stuff sometimes disappearing and reappearing in the library, wonder if that's the case here.
LOL the old UI glitch, most likely as I still get them from time to time.
Tutorial suggestion for 150303
comes free with DS, but what does it do and how to tweak it's settings? :)
Subsurface Shader Base
http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/16324/16324_subsurface-shader-base.pdf
bumpy orange peels, looks good :lol:
-in the following DAZ Studio Folders:
“Shaders:Age of Armour:Subsurface”
doohh ---- there's a switch setting!
Pre SSS - Post SSS - This switch sets whether the diffuse texture and color should be calculated within
subsurface scattering or applied (by color multiplication) after subsurface scattering
Post SSS diffuse tells the subsurface portion of the shader to consider the outer surface as being solid white.
... the shader takes the subsurface result then multiplies ...
Pre SSS uses the diffuse color and texture in the subsurface calculation. This generally gives a softer looking...
-normal maps not affected by tile settings
-The most important settings to keep in mind are the Group ID and Shading Scale.
(not sure, but i think the s in fresnel is silent s.)
"(not sure, but i think the s in fresnel is silent s.)"
yes that is correct franel phonetically
thanks :)
never came up in a spoken out loud conversation.
my pleasure Misty
Tutorial suggestion for 150304
The Camera Editor
https://www.youtube.com/watch?v=43yl7Cs2j8s
fstops and focal points and woh noes accidental keyframes
-holding control key constrains to distance movement
if anyone is interested in the cornell box or the chinese dragon for light studies,
they's here - http://graphics.cs.williams.edu/data/meshes.xml#10 - with other nifty geometry. :)
Picturenauts izzn 64 bits :) - to view hdr images.
http://hdrlabs.com/picturenaut/
Tutorial Suggestion 150305 (is it march already?)
this tutorial is for carrara.
Tutorial - Carrara Rigging Made Easy: Part 1
http://www.youtube.com/watch?v=X4N2jx0gc5I
8 minutes
- alternating colors to help find the joints, gonna adopt that idea. :)
oh, it's a part 1.
was looking for a tutorial on the uv unwrapping pins :roll:
Tutorial suggestion for 150307 :)
Advanced Ambient Light 01
http://www.youtube.com/watch?v=zOBX7wcvGpQ
23 minutes. only watched part 1, (part 2 for tomorrow)
he's using 2 adv ambient lights in the scene.
explains about the hitmode. and flagging.
read some posts about flagging, me thinks this is what theys referring to
- part 2 of Advanced Ambient Light was basically watching renders in real time.
Tutorial suggestion for 150309 :)
Carrara 8 God Rays
https://www.youtube.com/watch?v=_Axje625Rjk
Tutorial suggestion for 150312 :)
i've had this utility months, don't understand how to use it effectively
Applying pwSurface² to Surfaces
http://www.poseworks.com/shaders/pwsurface2/pages/applying.html
Tutorial suggestion 150316
- more just documentation than a tutt.
https://3delight.atlassian.net/wiki/display/3DSP/Using+the+RIB+reader+-+renderdl
was trying to find tutt on using the 3DE standalone.
it IS possible to que up a few renders.
command line though. there's a couple command line switches.
can't find any info specific to ds
tdlmake >.<<br /> https://3delight.atlassian.net/wiki/display/3DSP/Using+the+Texture+Optimizer+-+tdlmake
I'm going to have to settle for 3Delight. This is a 32-bit machine and can't do Iray. Thanks for all these tutorials, Misty. I need to get better with what I've got.
i haz no gpu, can't do irays or any other kinda rays. :lol:
and there's no saying the 4.8 general release will be 'free'.
i'm pretty happy with 3de and the advanced lights sets. and uber sets.
would like to figure out that path tracing. need more data.
here is a tutorial suggested in another thread. designed for Maya, but would also apply to Hexagon, Carrara vertex modeler, Blender, etc.
Being leprechaunless today, I hope to get some serious tutorial work done. I can't handle Iray either and I really need to learn what I'm doing with 3Delight and the other things I already have.
I love the suggestions. Like others, I really need to learn how to use what I have, especially before I spend money (that I don't have) for things that make me go "Shiney! I want!" Now if I would just find the time and actually go through the tutorials instead of just adding to my every growing, and disappearing, list.
film terminology :)
http://ccnmtl.columbia.edu/projects/filmglossary/web/filmterms.html
-long shot
etc
Great! I've bookmarked the film site for reference.
Tutorial suggestion 150419
aoa's atmospheric camera
pdf manual here: http://docs.daz3d.com/doku.php/public/read_me/index/13926/start
- parameters tab, volume camera, vignette
Cloud Nine for Daz Studio Tips - https://www.youtube.com/watch?v=RhXs29a3JzA
doh i bought the skies of economy not cloud9 - tsk no instructions
I got the AoA Atmospheric Camera when it was released, but have never used it. It's time for me to explore it. I downloaded the manual just in case I didn't already have it. Now I have to excuse for not diving in.
learning atmo fog is the first part. :lol: can't make sense of the lost world :doh:
couple dinos strolling around a foggy lost world, nabbit, parts don't load at center, but the slider trans are 0. :bug: iz beyond all reason.
Tutorial suggestion 150525
Use Smoothing To Fix Clothing - https://www.youtube.com/watch?v=RU1kQBeEb3Y
* 2 smoothing types
* baking a smoothing as a morph
Creating and Hooking Up a JCM - https://www.youtube.com/watch?v=3HKdAkxpC2s
*reverse deformation
*set the jcm to apply only with gianni