Draping dForce clothing

I'd like to drape a piece of dForce clothing over an object. The clothing would not be fitted to a figure, it would be unparented and I would like it to fall and drape over an object. However, I have noticed that most or all dForce clothing hovers in place with only certain parts of it allowed to drop. How can I make the entire mesh obey gravity and fall until it contacts another collision object? I have noticed that the objects I am trying to drape have armatures, but removing bones doesn't have any noticeable effect on the draping. It continues to hover in place even when not parented or fitted to a figure.

Comments

  • GordigGordig Posts: 10,053

    Look for a dForce weight map node in the hierarchy of the clothing object and delete it. You may also need to turn up the dynamics strength to 1 for all surfaces. 

  • Have you tried increacing the time of the simulation?

     

  • Gordig said:

    Look for a dForce weight map node in the hierarchy of the clothing object and delete it. You may also need to turn up the dynamics strength to 1 for all surfaces. 

    Thanks for the input. So I confirmed that all surfaces dynamics strength was set to 1 and there is no dForce weight map node on the object. However, I was able to get it to fall with gravity by completely removing the dForce modifier from all surfaces and then creating a new dForce modifier. I can only assume this means there was some kind of dForce weight map applied to the original surface, but I don't know how to view/modify it if it's not on a separate node.

    I've noticed that most dForce clothing will fall as long as all surfaces are set to 1.0 dynamics strength. However, I've seen objects that hover if one surface is set to 0.75, and I'm trying to understand why that is. I wonder why it doesn't just fall slower. I've also seen objects that will fall as if completely under the influence of gravity, then at a certain point they will spring back up to roughly their original position. Just trying to figure out how all this works. 

  • Did you apply a dForce Weight Node and check to see if there were maps assigned (in the Tool Settings pane with the Node Weightmap Brush active)? The node dosn't contain the weightmaps, it just gives acces to them for editing - removing the node doesn't remove the maps, if any have been applied.

  • Richard Haseltine said:

    Did you apply a dForce Weight Node and check to see if there were maps assigned (in the Tool Settings pane with the Node Weightmap Brush active)? The node dosn't contain the weightmaps, it just gives acces to them for editing - removing the node doesn't remove the maps, if any have been applied.

    Thank you so much! I did not realize the weight node gives access to the weightmaps but doesn't contain them itself. That really helps my understanding. 

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