Getting a GltF file from Blender into Daz Studio
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Hi all,
I have this Gltf file for blender that I would like to use in Daz Studio. It holds a number of different logs and poles. Is there a way to export it as one file to be imported into daz Studio so all individual props in the Gltf file remain individual props in Daz studio? The thing is they all share one texture atles... When I export to obj, the file becomes one mesh that does not allow for the individual logs and poles to be moved anymore... Thanks a lot for any pointers,
Kind regards,
Me
Post edited by gibrril_fa945a6cee on
Comments
What is a GItF file? If you want a single mesh to be broken up into parts the solution would be to set it up as a figure, when each part can have its own bone - for this you would need to have it in OBJ, ideally grouped to reflect the items, then you could use the figure Setup pane to create a figure (right-click in the Groups area tio import the model, drag it into the Relationships area to set up as a figure and drag-and-drop the bones as needed for the desired hiearchy, adjust rotation order by right-click if necessary (the first entry is the twist, usually the long axis of the shape), and click Create. Once you have a figure use the Joint Editor to get the boesncorrectly placed (by default they will run the length of the group's bounding box, along the twist axis), and then the Node Weightmap Brush to set the bone influences (you coudl probably just make general weights the active map in the tool Settings pane, then use the right-click>Weight Editing sub-menu to fill the groups to match the bones so that each bone had 100% influence over its matching group).
Got it to work! I can export the different parts as obj after all and have the materials preserved :)
Daz does not have data-blocks, so there is no way to share materials. You create a preset and apply it to each surface. That said, Iray loads textures by file path, so even if you have two different materials, it will only load the shared textures once.
Exporting individual obj files is probably the best way to go about it, though in a pinch you can duplicate the object inside Daz and use the Geometry Editor to delete the sections you don't need.