Active Pose trouble - GIANT pins
I had this issue before every now and then, but right now I am working on a scene that I want to finish and actually create alot of poses for. The problem though, I am getting giant sized pins in the viewport when I pin things with Active Pose.
Normally those pins are about 10% of that and are basically just a tiny little icon on screen, but all of a sudden those pins show up in massive size and taking up so much viewport space that it gets totally distracting and annoying.
Anyone got an idea how to revert those pins to regular size?
I have tried to reload the scene, resave the scene, zero everything out etc, but to no avail. Also on the tools config menu there is nothing that would let me control the pin scale.
Looking at the scene, I believe it might have something to do with how far the figures are from the zero position of the scene. I am using a fairly large scene, and when I put the figure back to 0 0 0, the pins are smaller again. I dont know why anyone would actually choose this behavior for the pins, but either way its distracting me in a way that it is almost impossible for me to pose with that.
Check the image so you can better see whats going on. At 0 0 0 it is in the correct tiny size, which is fine to work with, even with many pinned joints. The middle one is already at a size that is very distracting and roughly the distance I have my figure in that scene of mine, and the really big distance totally takes the cake here... Please, for the love of god, fix this one.
Comments
it is now 2016 and I have just now had the same anomolly happen to me i will try to pu the figure cloer to center but you are write this is a definarte glitch that should have bee fixed by now or at least give you the abilty to change the sized your self.
Your theory is correct when I parented everthing to the figure and put them back to 0 all was normal again.
Yep and its still a wonky workaround. Just another example where the devs simply do not care... I posted bug reports to all kinds of things over the years and have yet to see even one workflow related thing being adressed.
The devs (and Daz management, who determine priorities) have only a limited amount of tiem available - that a bug is not fixed doesn't mean no-one cares, merely that it hasn't yet made it to the top of the queue. What is fixed when will depend on its impact on users, the tiem it will take to fix, and the risk that fixing it will break something else among other factors.
3 years later, problem still exists. Must be a hell of a deep queue.
Rather than starting another thread I figured I'd comment on the existing one. The pins grow larger the further the figure is from the center of the scene. It's a huge pain in the butt to use large scenes with this.
This is still a problem in DAZ Studio 4.12 - what drives the size of the pins?
It is the frustration level of the end user, most likely.
This bug is similar to a few bugs in DAZ 3D related to the distance of a particular figure is from the origin.
If the figure is close to the origin, the pins appear small (and preferable), yet when the same figure is positioned away from the origin, the pins can be massive.
Another bug that I have hit at times related to figure distance to origin concerns the rendering optimization and its effect on eyes, causing some black line anomalies.
If you ever see that, make sure the figure is as close to the origin as you can make it and turn instancing optimization to Speed.
7 Years later, the problem still exists. BUT HEY Gen 9 is coming, whohoo...